Realpolitik: Macht der das Volk!

Tycho

AFK Forum Warrior
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Hello and welcome, one and all, to the new Realpolitik for Civ IV S&T community! To combat the severe lack of Realpolitik after untimely deaths of former forum games, I am creating one for those of you who like Civilization and love Realpolitiks, but do not like Civilization V. Therefore, I welcome you to Realpolitik: Macht der das Volk! I would like to encourage anyone and everyone to join, even if it's just so that you can pop in around election times and drop a vote, though I prefer it if you are more active in this thread. :)

-We will be playing as the Germans in a Huge Continents map, BtS 3.19. We are using rules from the Roman Realpolitik formerly created and run by Tambien, so our respect to him for that regard. Thanks to General Olaf as well for the help in designing this Realpolitik.

- I as host reserve the right to veto any action any player wishes to undertake. To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it. Don't mess with The Man.

- Rule #1 of Realpolitik: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every thirty turns. If elections are disbanded, every time a turnset rolls around, their will be a random chance for an armed revolution of the downtrodden populace (unless you provide otherwise) for them to up and create their own government... or side with the opposition. If that is out of the case, there will still be rebels who will try to cause as much damage as possible.

- On the matter of PMCs... I am allowing them, but I will make sure that they can not be abused. You may spend PC on assassination and sabotage targets like that, and I will list them below later on. PC will be regenerated at a set rate, and dependent upon how many members of your party their are (larger party = more PC), the strength of your party (if you are president, or the Opposition. If you are the opposition, your level of PC generated is dictated by your strength), as well as the matter if you are in a coalition. To make sure that the smaller parties have a fair chance going, they will receive PC packets from time to time in set amounts dependent upon how far we are into the game.

- Items. This will be new to a Realpolitik, and if they don't work, they will be removed. They will work as such; different items will give different benefits. Body armor and sidearms and secret weapons will reduce the chance of being assassinated. Radios, communication devices, and spy networks will also help you co-ordinate missions in order to have them work better. If you get a backer, that means that you will be more likely to have more NPC votes in the next election, as well as some bribes to sway some cities. I will try to type up a full list of items that will be revealed gradually.

- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.

- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion. As time goes on, yes, you can do so, but try to keep your name unique compared to others.

- Every thirty in-game turns an election shall be held, the first election will be in about one week. During the week, I'll grant the right to all parties to organize, unite and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote and note that, until summer, most updates will be on the weekend(EST time).

- Parties are allowed to form coalitions. At the end of an election, all votes are tallied and the party or coalition with the largest amount of votes wins the election.

- The parties that did not win will be sent to opposition, where they can comment on the policy of the leading faction. I will monitor opposition closely, and the leading players have to understand that failing to appease the public will lead to us penalizing out nation in-game (improvement deletion, raised unhappiness). It is therefore very important to listen to the public. Please note that there can be more than one opposition. If you feel shortchanged by the current Opposition you can start your own. But be careful, the more splitting up happens the weaker the opposition gets.

- If the opposition is strong enough, they can call for a General Strike, a Vote of No Confidence, an Assassination, or if things get REALLY ugly, an Armed Revolution.

-Please note that Assassinations are not limited to the opposition, anyone can order them.

- The winning party or coalition will come into office the in-game update after the elections. They must put together, before elections close, a complete cabinet encompassing 3 positions: President, Foreign Minister, and the Domestic Minister. One person may hold more then one position, but you must have at least three people. The President may be the foreign minister. Beyond that you may mix and match as you will.

- I encourage speech making and political manifestos and propaganda of the sort. The more you provide, and the higher quality it is, the better bonuses you are likely to receive, and the more likely you will get a higher ballot of NPC voters.


Roles:
This list is arranged in the order of succession - if the President is assassinated, move to the VP, if he is then the Foreign, etc. etc. Any new position the president creates will be added in another list.

President: Creates the basic plan and manages the workers and improvements. He is the governor of the Capital Region. Sets priorities for Governors and can order governors to build military units. He is the Commander in Chief of the army. He can negotiate with foreigners, but if he does he risks assassination. He can also create new positions or take any away(except for the core ones).

Foreign Minister: Negotiates with foreign leaders. He risks assassination if he does so, but the risk is minimal. If the President has not responded to PMs or posted for 3 days he can become the Acting Prez. If he becomes the Acting VP he gets all the responsibilities and powers of both the Foreign Minister and the Prez.
Domestic Minister: Serves in a mainly advisory role on policies, improvements, and what buildings to build in cities. Has no power unless he is also a Governor. Same for hiatus thing.

Governors: They decide specific builds for their cities. The President may order them to build a military unit, and they must comply with this order. They can also be issued Tactical Command of all forces fighting near them if the military ministers would rather not micro everything. If the unannounced hiatus crisis gets as far as here the governors, starting with the largest population city and going down to the smallest, shall ascend and fill the positions of President, VP, and FM ONLY. If a governor doesn’t post or respond to PMs for 3 days the President may appoint an Acting Governor.

Presidentially Created Positions:
None Yet

- The President may only issue general orders. I.E. "Moscow build Culturally, but no wonders." The military ministers may give specific orders for existing military forces upgrading and redeploying and such. The Domestic Minister advises the President and the Governors on buildings and wonders to build and policies to choose and improvements to prioritize. The Foreign Minister exists to meet with and negotiate with foreign leaders and NPC figures. The President MAY negotiate with them, but to leave the Capital is to risk assassination.

- After the first turnset (15 turns) of a President's reign comes the midterm elections for governors. The elections work similarly to the Presidential elections, save that every player only has one vote and may only contribute to one race. NPCs will vote only in their own Region. NPCs may run for Governorships. Governors rule geographical regions in the Empire and can decide on specific build orders for their Regions. The President is automatically the governor of the Capital Region. You may be a Minister and a Governor(Exception: The President), but you may not be Governor of more then one Region at a time. Governor terms last 30 turns, meaning you'll have to put up with the previous group of governors for a while, at least . . . .

- NPC voters are divided into the Districts of each Region. Each District is worth at least a single vote in either midterm or presidential elections. Districts do not vote until the final day of the elections, though projections will be brought up to demonstrate likelihoods beforehand. Each region has issues and the party that pledges to fulfill their wishes will receive their votes. On election day, based on the strength of your get-out-and-vote campaign Districts might produce more votes.

- If your coalition carries the majority of Districts in a Region, then you receive an extra vote per District you carried.

- The buildings built in cities, the units near them, and the improvements around them will play a major role in determining the makeup of the voting population in Regions.

- NPC organizations may form, and these organizations will put forward candidates for governor of various regions. These governors will have their own traits, so the Politicians might want to watch the various races closely and contribute to slide favorable candidates into office.

- Colonial Territories and Occupied cities will also have Governors appointed by the President. That failing, NPC groups may take over, and their intentions may not be to build a city loyal to the Realpolitik Republic . . . .

-If the President wants to he can order that two or more cities be combined into a Province, however, there must be at least two Cities/Provinces at all times. Note that this might cause voters to become unhappy and their unhappy level will be determined randomly. A province has only one governor. He is elected the same way normal governors and has the same powers as a normal governor. The only way Province Governor is different from City Governor is that the Governor of a Province is responsible for running all cities in his province.

-The people of two or more cities may petition the government to create a province. The same as above applies to this. If the government refuses the petition it will create unhappiness in the cities that petition, but the severity of the unhappiness will be determined randomly.

- An independent (non-party) candidate can run for any position save that of the President of the Republic. To run for office, simply state as much in the thread. NPCs (non-player-characters) may vote for you going into a specific position rather then vote for a President. Note that a vote for an Independent still counts as one of your votes.

- Elections can be ended early if one side concedes defeat, but their starting opposition strength will be lowered and they will gain it much slower.

- Every reader has two votes in the presidential elections. Putting in two votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put two votes into their front.

- The host (Tycho) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate, parties that are found obtrusive for the normal functioning of this thread or parties that plain tick him off will be banned from the elections indefinitely.

- Please refrain from PMing me for every Realpolitik-related issue. Alternatives are using the profile visitor comments, or simple commenting in the thread.

- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.

- True Player Measure- If you only arrive to vote in elections, and come and vote every election but never post in between, then you are going to have your votes taken away because you obviously don't have a stake in the game. In order to get them back, you need to be an active player - even if not the most active - and remain active up to and through an election where you have no voting rights. That's right. You have to prove that you're here to play, not just to vote for a friend. I will be paying strict attention to all lurker voters in the future and adding their names to this list as they qualify.

- Major Party Rule- A leader (or member) of a Party cannot put himself forward for the position of President unless he has another member (not counting himself) within his own party. He can, however, run for any lower position if he so wishes.

- If you have an issue about my Moderating, contact me through PMs. Please do not feel afraid to bring issues to my attention. If you can talk to me but choose not to for whatever reason and instead “take an issue into your own hands” I can guarantee that you’ll get nowhere with me.

- By voting, joining a party or performing any other form of interaction with this AAR, you declare that you have read and understood all these rules to the letter. I don't want to be a jerk guys, so keep it clean

Administrations:

Opposition Leader(OPLDR):
Opposition Strength Rating(OSR):

- Insignificant

- Weak

- Minor

- Moderate

- Noticeable

- Fairly Strong

- Strong

- Dangerous

- Murderous


Opposition Actions:

General Strike - Basic action. Must be declared in thread by opposition leader. Based on the strength of the opposition, a certain number of cities will be selected for coin flips. Heads=get off scat-free. Tails=all production shut down. Number of cities depends on opposition strength.

Assassination - Any player may order an assassination of another politician or of an NPC, but if the assassin is successful then evidence always surfaces that reveals who ordered the action. Tread lightly. These assassinations, if successful, will remove the target from play for one turnset if a PC or opposing Immortal, permanently if a true NPC. If a minister is Assassinated, he is removed from office for the duration of his injuries.

Vote of No Confidence - Action that the Opposition Leader can take. Calls on the President to hold a reelection. I may step in depending on the circumstances, however, for one side or the other.

Sabotage - Basic action. May destroy a random province improvement. To perform, ANY player must PM me with the target city and improvement(or leave it up to me) and I will flip a coin for odds of success. Whether it fails or succeeds, I flip a coin again to decide if the President discovers evidence leading back to the instigator of the action.

Kidnap - Functions as Jail, save can be performed by any player. Higher odds of success if you are targeting an NPC. Odds increase further if there are multiple people participating.

Call for Desertion - Advanced action. Opposition leader must announce the call in the thread. Some units may or may not be disbanded. Number of units depends on opposition strength.

Armed Revolution - VERY advanced action. Must be declared in thread by opposition leader. Every player who wishes to participate for either side PMs me with this information:

- Allegiance (Government or Rebels)
- A unit type they wish to raise (Era applicable, please)
- Four promotions (in order of priority) for their unit to receive.
- Name of ship (if a naval unit, otherwise, unit will be called ______'s Company. Ships for the Government will be given the prefix FGV (French Government Vessel) and rebel ships will be RNV (Revolutionary Naval Vessel).

The leaders (President and Opposition Leader) will be represented by a regiment with a Great General attached.

Then I will use worldbuilder to create a small, flat-world map where the fighting will take place and add in the two armies. Me and my brother shall then duke it out, and you will be provided with every turn updates on the fight.

Armed Revolution Concepts:

The Foreign Legions:

The Legions will provide extra strength to the Government or the Rebels in a Revolution if nearby nations are sympathetic to the cause of either side. Foreign Ministers for both factions in a Revolution may negotiate actively with foreign leaders for more troops - though this may backfire or prove ineffectual.

Government Actions:

Martial Law - Advanced action. All opposition actions except Armed Revolution and Sabotage are made impossible, and the latter is highly unlikely to succeed. Elections are not suspended, however. Is in effect until repealed, even if the President who ordered it is not the one who repeals it. That's right - it transcends elections. However, there are penalties for this action. They include unhappiness and civilian uprisings. . . .

Jail - The administration may place another player in jail at any time . . . but this will raise the OSR and could produce disastrous consequences if not handled correctly.


Party Listing:
The Epic Party: We believe that to achieve true Epicness, we must eradicate all sources of non-Epicness. The biggest sources of those are other countries, so they all must go in order for us to obtain Epicness. We also support technology, so we may find a technology that produces pure Epicness.
Leader: MoreEpicThanYou
Members: brandon.herran MaxWar


The Alternative Bolivarian League for the German Workers: The Alternative Bolivarian League for the German Workers (Abbreviated ABL) is a political party that woks for a sustainable mix of concern for the working class of our nation along with the continued goal of the continuing revolutionary process. ABL is a radical left wing liberal organisation who have a vested interest in you the people. The continuation of democracy, equality and liberty are our primary concerns along with sustainability and the correct distribution of the world's resources.
Leader: Robert Can't
Members: christos200, Dumanios


The Free Future Party: (FFP)
We believe in workers' rights, fair wages and equal rights as tools for growing the economy. We are not afraid of conflicts or agreements with other nations, as long as the people - workers or politicians, rural or city-dwellers - benefit.
Leader: General Olaf
Members: None


Future Leaders of the Republic Party:
Abbreviated FLRP, the Party is geared towards ensuring our children's future. Since they are the future of our nation, we must protect them and let them thrive. To do this, we must increase the GDP, power, and treasury of Germany. We also believe that conquered peples should have the same rights as natural born Germans, or at least their children. Es lebe Deutschland!
Leader: Tambien
Members: spaceman98


Imperial Libertarian Party of Freedom and Empire (ILPFE)
We believe that the all of the people of Germany, (Vassals, puppets, and Allies included) have the right to freedom of all desires, other than those that would explicitly harm another human being, and all who restrict the freedoms of men must be punished! We also believe that our great nation must spread this freedom around the world and bring all peoples into our great empire!
Leader: TerranEmperor
Members: None



Player Listing:

Robert Can't
MoreEpicThanYou
General Olaf
christos200
Tambien
brandon.herran
spaceman98
Terran Emperor

NPC Party Listing:

Violet Shields and Crimson Chains: Peaceful parties who favor isolation and separation from outside forces. Supported mainly by the middle class.

United Movement for the Freedom of all Peoples: Radical group made up of mostly lower class and slaves who wish to overthrow the master slave owners and free themselves from shackles, through any means necessary. The United Movement for the Freedom of all Peoples is the most dangerous party, and wishes to form an alliance with the Alternative Bolivarian League for the German Workers and the Freedom Future Party.

Broken Bells: A highly militaristic and organized party, with imperial ambitions, aims, and backgrounds brought on from their power base with the Prussians.
 
Reserve Post #2 for FAQs.

Go ahead and post now.
 
The Epic Party

We believe that to achieve true Epicness, we must eradicate all sources of non-Epicness. The biggest sources of those are other countries, so they all must go in order for us to obtain Epicness. We also support technology, so we may find a technology that produces pure Epicness.
 
Sounds good METY, with one key problem. We aren't playing on an Earth map, unless that's what everyone wants. In which case, I will switch the game over to RFC or Earth 18Civs.
 
The Alternative Bolivarian League for the German Workers
Workers of the World Unite!

The Alternative Bolivarian League for the German Workers (Abbreviated ABL) is a political party that woks for a sustainable mix of concern for the working class of our nation along with the continued goal of the continuing revolutionary process. ABL is a radical left wing liberal organisation who have a vested interest in you the people. The continuation of democracy, equality and liberty are our primary concerns along with sustainability and the correct distribution of the world's resources.
La Revolución Bolivariana
 
OOC: For Changing our Positions Party of Politicians! (Led by Mitten von Romneburg and
Newt von Gingrichstein)

We will change our positions constantly, ruin the economy of our nation for our personal gains, make sure that nothing gets done (blaming our opposition of course!) We will however, make sure that corporations that sponsored our campaigns get rewarded, but that's about it! :D

:joke: :p I'll join the Epic Party. Although if anyone wants that party, they are welcome to take it (it's also known as the Republican Party in some places... :p)
 
I am back!

Independant for now...
 
Good to see you onboard, brandon.herran and spaceman98!

First four parties will receive backers and have a higher chance of getting npc votes in contested cities. :)
 
Two weeks from now will be the first update, if we have enough people. I encourage anyone reading this thread to join.

Pictures will come tomorrow of how the world stands.
 
I join The Alternative Bolivarian League for the German Workers.
 
I start

The Free Future Party (FFP)

We believe in workers' rights, fair wages and equal rights as tools for growing the economy. We are not afraid of conflicts or agreements with other nations, as long as the people - workers or politicians, rural or city-dwellers - benefit.
 
I will join The Alternative Bolivarian League for the German Workers.
 
Alright then, editing title post.

Feel free to start your political discourse, or wait until pictures are present.
 
So? Shall we start the bickering?

The Alternative Bolivarian League for the German Workers denounces The Epic Party as a group of foolish dreamers who have no grasp of the concept of leadership. Of anyone in the country ABL leadership believes that the "Epic" part is a foolish movement and should be regarded as such by the greater community.

A man cannot eat epic... They can eat bread.
 
The Free Future Party would like to offer a coalition to the ABL.
 
ABL recognises FFP's interests, goals and priories as similar to their own and thus agrees to their offer of a Coalition.
 
Welcome, fellows, to the game. Upon entrance to the game and with your first update, you will receive a set of a half dozen personal items, and three party wide items that they may use. Screenshots will be up late tonight by the looks of it.
 
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