wobuffet
Barbarian
- Joined
- Jun 27, 2011
- Messages
- 1,248
Culture modifiers are easily the most extreme: in any typical, halfway-successful Culture game, your capital (with the Hermitage and GWs like the Louvre or Sydney Opera House, etc.) will have something like a +250% modifier by turn 250 or so... not to mention that putting the city on "Culture" yield/government mode funnels pretty much all of the imported culture to that city, too.I agree that it's a no-brainer when pursuing a cultural victory, regardless of multipliers. I don't know why the multipliers make it "far too extreme," unless you think this particular factor makes CV's too easy compared to other VC's.
This is definitely part of it, although I'm hopeful that fixing the Landmark producing base 12 bug after some SP(s) should help that.I agree that it's a no-brainer when pursuing a cultural victory, regardless of multipliers. I don't know why the multipliers make it "far too extreme," unless you think this particular factor makes CV's too easy compared to other VC's.
I actually think any of the yields imported from City-States should be flat, unaffected by domestic multipliers. It makes sense to me that if Civ Y replaces Civ X as Kuala Lumpur's Ally, the benefits accruing to Y should be the same as those X just enjoyed (the fish or books going to one empire are just going to another now).Food from citystates has always benefited from modifiers in cities (such as We Love the King Day). If culture from citystates is too strong, I'd prefer to reduce the effect rather than reverting to a situation where the two yields operate under different rules.
As a side note, I think it's not too implausible that imported food benefits from city-specific buildings (food is food, and efficient food distribution systems apply equally to homegrown and foreign origin foods), but that culture imported from foreign lands does not benefit from buildings/policies specific to home culture (Lhasan culture is not French culture).
This is a good point. Still, I don't imagine many circumstances where 50 for an early-game RA (typically +6% or more Science production for 30 turns) is not very easily worth it.That's my point - I think the early cost of RAs is probably okay, because the alternatives appear better/equal to RAs. However, a declaration of friendship does make RAs dramatically better, so if we can get a DoF then the RA is certainly valuable. It's also worth pointing out Seek's point is primarily aimed at the early game, when we don't have modifiers yet.
That said, at the moment I'm more concerned with checking out how the new AI gold spending and the new Opportunities work.