Reclaiming the World (Game Thread)

I say there should be a 'slave' tech. Also, 1/2 gold for every soldier present at the destruction of a group of people. As 'Loot'

Perhaps in addition to your loot mechanism we could have a culminating slave resource which is only granted from aggressive expansion when specified under by individual players boosting the economy which slowly dries up unless a steady supply of conflict is maintained?
 
Hey thomas, my GPT should be 9 (10 in 1) because of my second city. Thanks
 
Hey, isn't netting kind of useless? It costs 3 gpt but only gives 1 GPT??? Did you mean 3 gold?
 
I meant three gold.

Ronin... I'm implementing that for next update, and you will be compenstaed.
 
I DEMAND THE MAP BE UPDATED!

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I meant three gold.

Ronin... I'm implementing that for next update, and you will be compenstaed.

Thank you thomas.berubeg.

Any word on the map update?
 
Edit: Nothing to see here, move along
 
Erm, Thomas, it appears we have a conflict. On the map, I wrote my other city as Ilesia, but its actually Elipsie. Can you change the stats to Ilesia? Thanks.
 
I have created a new resource Gained by combat.

Slaves: last two turns, give +5 gpt, and cause a very small chance of revolt.


Ronin, you have two slave resources.
 
Why didn't I get any land? :mad:
 
I also attacked barbarians. I don't have any of their land.
 
I'm sorry thomas, but I think the introduction of the slave resource is rather unfair.

The obvious reason is that it wasn't present from that start, but theres also the fact that I think its totally unbalanced.
 
Aye, especially for people with noone to conquer nearby. *coughcough* He'll have something like 15 GPT while most of us would have around 10.
 
Yeah, possibly make it a tech that you gain "some" gold every time you attack but not a resource that just keeps growing.
 
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