Recommend me a game thread

I'm curious, does anyone know of city builders other than Tropico or the old Pharaoh/Zeus/etc.? Was always my favorite genre growing up, and still is really when it is a good game, but I haven't seen anything good usually.
 
The Anno series is pretty fun.

Port Royale is a very different game, its much more like the Patrician series. I don't know how good PR3 is though.

The only thing I know about the Patrician series is that it's set in Roman times. Not sure which times, but I'm gonna lean towards empire. That's when most Roman games are set.
 
Oh. That kind of patrician.

Still, that sounds incredibly fun.
 
It is, although none of the games are really that different from each other. Patrician III is probably the best one to get, I don't know much about IV except that it had a different developer (who also made Port Royale 3) and both of their games on Steam have very average/low metacritic scores.
 
For frame of reference, what else is too micromanagey?
 
Oh how terrible.

It's five bucks on Steam right now. Will it even go down during the sale?

Anyway, I still need a replacement for Golden Sun in my life.
 
Patrician's micromanagement is pretty much just from managing your trade routes. You can set up automated routes though.

I didn't realise (or, perhaps remember) you could automate trade routes- it'd it come at a cost or something?


For frame of reference- Something like the original Colonization- brilliant game, but the automating of trade routes was pretty buggy so I lot of time was spent manually managing each wagon train to do simple tasks (e.g. load furs here move to here drop furs and pick up coats there that kind of thing) I don't like games make you spend so much time on the little things it stops you thinking about the big picture.

Also, Starcraft- that's so management intensive it makes my head spin just watching people play it.
 
Also, Starcraft- that's so management intensive it makes my head spin just watching people play it.

haha, that's probably true if you're just learning how to play, but especially at the top level, alot of the management stuff is just muscle memory. Even for me, I'm pretty terrible at the game, but alot of the making units side of thing is fairly automatic.
 
The problem with games like Starcraft is they just end up being overly "meta" and clickfesty, no time to really sit back and actually enjoy the combat. I've never really liked the way you are "supposed" to play games like that (including Age of Empires, which I played my own way, by walling off 1/4th of the map and turtling (I didn't have Stronghold yet)).

I don't think there is any cost to automating trade routes in Patrician, but ships can easily travel faster than it takes for the stockpiles to refill and prices to go back down :p
 
Quantum Conundrum is good if you're itching for more Portal gameplay.
 
I've never really liked the way you are "supposed" to play games like that (including Age of Empires, which I played my own way, by walling off 1/4th of the map and turtling (I didn't have Stronghold yet)).

I did that a lot with Empire Earth 1/2. Would have done it with 3 if the game wasn't awful in every possible aspect.
 
I did that a lot with Empire Earth 1/2. Would have done it with 3 if the game wasn't awful in every possible aspect.

I never played EE3 and to this day I felt I dodged a bullet.


I liked Rise of Nations as it was designed to kind of encouraged players not to turtle and made for more dynamic feeling gameplay as a result.
 
The problem with games like Starcraft is they just end up being overly "meta" and clickfesty, no time to really sit back and actually enjoy the combat. I've never really liked the way you are "supposed" to play games like that (including Age of Empires, which I played my own way, by walling off 1/4th of the map and turtling (I didn't have Stronghold yet)).

Hahaha, that's exactly how I used to play AoE. I still have fond memories of playing 7-on-1 on Arabia at the hardest difficulty. Basically I'd wall in trying to secure as many resources as possible and then start a long, 4-5 hour slog eliminating my opponents one by one.
 
Hahaha, that's exactly how I used to play AoE. I still have fond memories of playing 7-on-1 on Arabia at the hardest difficulty. Basically I'd wall in trying to secure as many resources as possible and then start a long, 4-5 hour slog eliminating my opponents one by one.

I remember in Age of Mythology, I made walls and gates around EVERY SINGLE building. Enemy taunted me about the walls for the whole game. (AI)
Including houses and farms and obelisks. :king::king::king:
 
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