@Faustmouse
Making a breakdown of what's left.
---- Not My Realm ----
This group is buildings and units which are under other modders realm of control. Its recommended you contact them directly.
DH
- Slave Market at Slavery, also requires Trade -> Slavery redundant.
SO
- All Heroes
Unknown
- Ishtar Gate at Masonry. Also requieres Aestetics -> Masonry redundant.
- Topkapi Palace at Masonry, also requires Feudalism -> Masonry redundant.
- National Archives at Writing, also requires Library [Literature] -> Writing redundant.
- National Mint at Metal Casting, also requires Bank [Banking] -> Metal Casting redundant.
- Great Mosque of Desert at Paper, also requires Divine Right -> Paper redundant.
---- Undecided on What to Do ----
This group are buildings and units I am not sure about and would liek to find another solution to solving them.
Units
- Caribic Blowgunner at Poison Crafting; Caribic needs Boat Building -> Poisoncrafting redundant.
- Ironwood Clubman at Heat Treatment, needs Mampuche [requires: Agriculture]-> Heat Treatment redundant.
- Coyote Runner at Obsidian Weapons, also requires Toltec [Masonary] -> Obsidian Weapons redundant.
- Axe Trower at Bronze Working, also requires Franks [Military Training] -> Bronze Working redundant.
Buildings
- Dried Fruit Maker at Drying, requires Fruit [Agriculture] -> Drying redundant.
- Dried Fish Maker at Draying, requires Raw Fish [Boat Fishing] -> Drying redundant.
- Dairy Barn at Animal Husbandry, also requires Glassware [Glas Blowing] -> Animal Husbandry redundant.
- Housing (Villas) at City Planing, also requires Sewer System [Sanitiation] -> Change prereq from City Planing to Sanitiation.
- Housing (Palaces) at City Planing, also requires Sewer System [Sanitiation] -> Change prereq from City Planing to Sanitiation.
Cultures
- Culture (Olmec) at Megalith Construction. Also requires Sapphires [Mining] -> Megaith Construction is redundant.
---- TODO ----
Stuff I know what to do but have not gotten round to doing it.
Units
- Story Teller requires Trade and Oral Traditions -> Oral Traditions redundant.
- Benin Warbow at Archery, also requires Feudalism -> Archery redundant.
- Yeoman Archer at Archery, also requires Feudalism -> Archery redundant.
- Urban Crossbowman at Archery, also requires Guerrilla Warfare -> Archery redundant.
- Bombard Elephant at Elephant Domestication, also requires Cavalry Tactics -> Gunpowder and Elephant Domestication redundant.
- Flail Elephant at Elephant Domestication, also requires Armoured Cavalry -> Elephant Domestication redundant.
- Mahout Lancer at Elephant Domestication, also requires Armoured Cavalry -> Elephant Domestication redundant.
- Howdah at Elephant Domestication, also requires Armoured Cavalry -> Elephant Domestication redundant.
- Elephant Gunner at Elephant Domestication, also requires Armoured Cavalry -> Elephant Domestication redundant.
- Carack Merchant at Piracy, also requires Optics -> Piracy redundant.
- Sloop of War at Piracy, also requires Compass -> Guilds and Piracy redundant.
- Dromon at Ship Building, also requires Ancient Ballistics -> Ship Building redundant.
Buildings
- Borax Mine at Masonry, also requires Salt [Salt Procsssing] -> Masonry redundant.
- [Not a redundancy but Cooper requires "Copper Wares OR Bronze Wares OR Iron Wares", so Copper Working should be a prereq!]
- Pirate's Cove at Piracy, also requires Astronomy -> Piracy is redundant.
- Forum at Currency, also requires Democracy -> Currency is redundant.
- Poilis Council at Code of Laws, also requires Legislature [Democracy] -> Code of Laws redundant.
Culture
- Culture Indonesian at Boat Building, needs Pearls [Boat Fishing] -> Boat Building is redundant
- Tomol at Boat Building, requires Chumash [Boat Fishing] -> Boat BUilding is redundant
- Culture Carib at Boat Building, needs Crab [Boat Fishing] -> Boat Building is redundant.