DISCLAIMER!!!!
Here at the Department of Outlined Universal Certain Heuristic Evolution, it is our job to form a legislative branch of the FFH gaming community, in order to pass resolutions for future RP games, so that we can be properly restricted in how we play our nations and our characters.
You can fill out a Character Sheet, a government format, and a Personality Chart of favorite religion and favorite civs. It will be looked over by myself, and I will give suggestions, although I appoint NeOmega as the Supreme Judge, with Veto Power of a Personality Chart and Character Sheet as a whole.
Since we must bow to the ultimate authority, it seems fitting that NeOmega should write our constitution ... however I feel it is necessary to start setting some Thou Shalt Not Guidlines.
#1. Thou shalt not use Synergy, unless it either fulfills every dimension of your civ's flavor, or buys you time to invest in a frivolous and arbitrary pursuit
#2. Thou shalt not act unless notifying your action 10-50 turns ahead of time. The game lobby will be referred to as "story time" where we audibly plan out or strategies and story lines, and tell everyone what we plan on doing.
#3. Thou shalt not consume larger nations. If ye are the smartest and the strongest, you must wait till Divine Essense to launch an invasion ... otherwise you are to look out for the weak, and punish those that would abuse their power.
#4. Thall shalt not play as the Kuriotates, unless you are new to FFH multiplayer, and/or you have not played them before.
and most importantly ...
#5. Thou shalt not invade the Sidar, at least not until the Sidar have the Guilds tech, have been crippling your efforts for years, and the Sidar leader says he is ready to be invaded.
Spoiler :
I actually agree with quite a bit of this, and I would like for more people to come and play online. We probably need to come to a measure of consensus about what is kosher and what isn't ... still, given the needlessly spiteful posts by certain individuals who state they do not wish to ever play rp again, I feel that some harsh humor is (in my opinion) the funniest response
Here at the Department of Outlined Universal Certain Heuristic Evolution, it is our job to form a legislative branch of the FFH gaming community, in order to pass resolutions for future RP games, so that we can be properly restricted in how we play our nations and our characters.
You can fill out a Character Sheet, a government format, and a Personality Chart of favorite religion and favorite civs. It will be looked over by myself, and I will give suggestions, although I appoint NeOmega as the Supreme Judge, with Veto Power of a Personality Chart and Character Sheet as a whole.
Since we must bow to the ultimate authority, it seems fitting that NeOmega should write our constitution ... however I feel it is necessary to start setting some Thou Shalt Not Guidlines.
#1. Thou shalt not use Synergy, unless it either fulfills every dimension of your civ's flavor, or buys you time to invest in a frivolous and arbitrary pursuit
#2. Thou shalt not act unless notifying your action 10-50 turns ahead of time. The game lobby will be referred to as "story time" where we audibly plan out or strategies and story lines, and tell everyone what we plan on doing.
#3. Thou shalt not consume larger nations. If ye are the smartest and the strongest, you must wait till Divine Essense to launch an invasion ... otherwise you are to look out for the weak, and punish those that would abuse their power.
#4. Thall shalt not play as the Kuriotates, unless you are new to FFH multiplayer, and/or you have not played them before.
and most importantly ...
#5. Thou shalt not invade the Sidar, at least not until the Sidar have the Guilds tech, have been crippling your efforts for years, and the Sidar leader says he is ready to be invaded.