Regent level training game Civ3 (not PTW)

Hello!

I'm afraid that I cant go right now, and anyway, I just played the second to last turn. If somebody else could take it now I'll go to the bottom of the rotation.

RRnut
 
Killer - are you still training?

As far as I can tell this is the order

XSin (MIA)
Infoman (MIA)
RRNut <Skip
Smurf <Played Last
Vetinari <Back in?
Control <OK if I play?

How about:

"I GOT IT"

I'll play and post tomorrow afternoon unless someone posts that I'm not invited or gets it and plays before me.
 
BTW

Since its been 16 days since any play happened here I thought I'd save people the trouble of looking back and trying to figure out where we were.

Heres the save:
http://www.civfanatics.net/uploads2/tr1-580AD.zip

And Smurfs Turnlog

IT 480AD Veto courthouse for an aquaduct. The city’s size 6, losing 25% shields. With 2 more pop points we get better shields yada yada etc etc etc you get the point. Ur was rioting.
WHEN THE HELL DID WE LOSE BEIJING!?!?!?!??!?!?!??!?!?!?!?!? OMFG I CAPTURED IT AND WE LOST IT?? That’s the first time I’ve EVER lost a city.
Way to leave ur.. nice and screwed over. Great job! There is absofu-ckinglutely NOTHING I can do about it exept for save the galley. THIS IS ********. WE NEED TO CONSOLIDATE AND FIGURE OUT WHO THE HELL WE WANT TO FIGHT.
Peace with babs so we keep that stupid flipbait town ur that we spent troops trying to get for nothing.
1:490 I attack Beijing, we kill 1 horse with 1 left defending, lose 1 hp promote to elite and kick off GA. Nothing else
2: 500 Take Beijing (again) and we have culture memory, so its fairly flip proof.
510: nothing
520:kill misc troops and one in tsingtao. Beijing is 4 aztec 1 chinese citizen LOL
530: whittle away at tsingtao.
540: teno riots for no reason. This is why you don’t veto marketplaces.
MORE INCOMPETENT SOLDIERS. A 5 attack jaggie(vet) dies to a elite spear. Then a elite sword impales himself on a gd reg spear.Forget that stupid little tundra Eskimo Canada wannabe.
550: again, rng hates me. 2 jaggies can’t kill a reg spear.
Rushbuy pike in Beijing, send the jaggie off to the tsingtao front.
Again, who the hell founded these cities? We’re getting eaten for breakfast by corruption.
560: our glorious jaguars are all elite near tsingtaoe without a single leader. I swear I had at least 10 elite vics. We have techs on everyone but not much else. I change stratedite, our no2 town to a placeholder for a wonder so we get those GA shields flowing.
570:Move some troops around n crap. Invention>gunpowder
590: reg pike in Beijing barely impales 2 horsiers. Promoted once. I leave most of the turn undone cause I dun feel like doing anything else.

Whoever plays should play 2 or 12 turns so that turns will end on even numbers.

Does Leo's sound like the right wonder? Since Smurf got invention on his turn we could switch Stratadie to that immediately.

Other possiblity for this prebuild is to make the forbidden palace , hoping to jump the palace at a later date. Anyway, we only have 22 turns until the palace COMPLETES.

What does everyone think?
 
Hey did I miss something? Jag warriors are supposed to be 1.1.2 attack, defence and movement. But my screen shows they are 5.3.1. Which is right? I'm guessing that 1.1.2 is right since they come so cheap. Do we really want to still be building a bunch of these? They don't upgrade to much and the enemy defenders have def of 2 or 3. No wonder Smurf had so many "RNG" problems. If Jag attack is really 1 and not 5 he had a big disadvantage.
 
Guess I was wrong about the 1.1.2. I'm sure they're stronger and only have 1move.

Anyway, I played 2 turns to get us to a 100year break:

Turnlog:
TR1 580AD

IT Wake all workers in towns and start them working. Wake all offensive units. Where to go?. With Troops spread out everywhere it's tough to figure out how many we have. Note that China is a lot closer to their UU (Rider - Knight replacement) than Russia (Cossock - cav replacement). It would be bad to have China streaming with with 4.3.3 Riders while we're in the middle of a war with Russia and all troops are down south. Decide to finish off China before attacking Russia. Going through all towns in order of population. Teno leave alone, Suns due in 2. Strad leave palace due in 22, FP could be built in 6. Tlate hires taxman to get WLTKD. Change market to court since corruption is 50% and Market doesn't gain anything (with 2 lux it only adds 1 happy and this place is in WLTKD). Teo ok. Corona change clown to taxguy. Only need more happy than content for WLTKD. Cantpronounce MM-food to grow in 8 instead of 16. Texacoco workers head out to mine hill N of Iron. After that, they should irrigate grasslands to grow (destroying mines). Montezuma MM-food since JW built this turn is wasting a ton of sheilds. Calix mm-shields since can't grow without aquaduct. Switch from JW to aquaduct. Tlaxcala changed from pike to settler to lock up Northern pennisula, good here because can't grow past six anyway. Beijing wakes workers to irrigate river square so that iron mountain can be worked. Disband old warrior for 2 shields. He's useless. Kiev changed from pike to courthouse, want to reduce corruption while GA is going on and Kiev already has 2 pikes defending. Smolink needs some worker help. Plains should be irrigated to support growth and improved tiles MUST be roaded to gain gpt. There's 3 irrigated plains being worked that dont have roads! Thats losing 3gpt, 6 in Republic. Change Tsingtao to all clowns for starvation. Not to mention that this town is smoking. Granary bins are empty now so it should go 1 per turn. Want to get rid of all Chinese to reduce flip chance until China is destroyed. Ur Ok.

Originally posted by Smurf
Ur was rioting....Way to leave ur.. nice and screwed over. Great job! There is absofu-ckinglutely NOTHING I can do about it exept for save the galley. THIS IS ********.

Good job on Ur (size 1 distant town) which is now happy and working on a temple. But what happened in Tsingtao :smoke: (size 4 all chinese)?:lol: This town should end resistance immediately to become a productive city. When town in disorder it is DOUBLE the chance of flipping. (not that it should since its right next to capitol.)

Wow, 50mins of Inherited turn without moving any units.

Move units: Tlax spear and pikeman fan out to blockade Russian settler heading to OUR pennisula. Select a spearman and upgrade all. 8/12 for 160g. Smolesk pike sent to Tlatelolco. (Size 8 deserves 2 pike versus size 4.) Workers irrigate/road. Jags outside of Xinjin fortify to wait for reinforcements. 2 is not likely enough to defeat elite spear (+spear?).

Switch palace to Leos due in 28. <enter>

590AD Chinese archer promotes pike. Russian and Zulu setters turn and head home after blockade of pennisula. Montezuma JW>JW. Tlateco court>JW. Tsingtao resistance ends and starves. Workers road improved tiles. Teinsin captured with death of their 2 spears, second promoted jag to elite. Order Temple. Worker N of Tlaxcla starts road outside of boundary to help new settler in 3 turns. Monte's jag fortifies and wait for Russian war. Beijin jag kills spear and becomes elite. Wake galleys and get them moving. If nothing else to Expand our WM for more Gold.

600AD Chinese spear wanders around. Indians ask for TM for TM deal. I charge them 1g for their effort. Sun's completes>jag ordered. MM-shield beijin so growth AND pike this turn. Beijin worker heads to Tsingtao since Beijin is max size for now and has all worked tiles. Three jags headed to Canton be there in 4. Trade Iron, Horses, Ivory and Furs to Babylon for Dyes. They only have 2 cities and need help. We could use the Extra luxury and our excess isn't doing any good just lying around. Could have gotten it from India for Furs and 3gpt. Or from America for Furs Ivory and 5gpt. This way is no gold and only risk to other resources is bigger resistance. Yeah right. BTW WHY DO WE HAVE ALL 6 Iron connected. This resource disapears! If we get 1 more lux then markets really start helping us.

Theres 2 turns worth. If someone want it go ahead and grab it. Otherwise I'll try to play 10 more tomorrow. (Excuse the automoves of Jags that are heading to China.)

http://www.civfanatics.net/uploads3/tr1-ControlFreak-600AD.zip
 
Heres the end of my reign.

Play to 700AD

610AD - Russia piss about our galley travelling through. Sorry. Beijin pike>Temple for culture. Corona JW>JW. Teohiwaca JW>JW. Fireworks in Talix Montes and Tlatelocaco. Elite JW kills horse near Canton. MMOW. JW moves to 1 tile from worker to protect from chinese spear. Near Texcoco. Sci up to 60/20 +5gpt. GP in 5.

620AD - Teno and Texcoco JW>JW. Tlaxcala settler>library. Cantpronounce JW>JW. Smolnsk pike>pike, sent to Montezumas. JW promotes to elite off of chinese spear. Attacking Xinjin, 1st JW wins with 1hp remaining. 2nd JW wins losing 1 HP. 2 spears dead and an archer shows up as next defender. He dies and promtes Jag to elite. Settler captured with city. Order Temple. To push back borders. City already at size 1. Moving new JWs to Kiev and Montezumas. Change Tlaxcala from lib>cathedral (forgot we were religious.) Trade Lincoln ivory for 7g +2gpt and world map. Ganhdi gets our extra fur for 63g +2gpt +WM. Russia gets nothing since they're our next target.

630 - Montes JW>JW. 104g rushs temple in tiensin. 40g upgrades 2 spears to pikes. Teinsin's JW gets on Galley and heads for Canton. This makes Teinsin unhappy. Taxman hired until temple (next round).

640 - Telohuica JW>JW. Calix aquaduct>JW. Tiensin temple>spear, taxman fired. Tsingtao hires taxman, spear due next turn. Xochicalco founded on Grassland pennisula>temple. Elite kills archer. JWs take Canton with two victorys>temple. No resistance in size 1. Sci 40/ lux 20 still get GP in 2.

650 - Beijin temple>court. Teo JW>JW. Tsingtao pike>temple MM-food. Sell currency to Babs for 10g +WM. They still need help. This may generate more gold in their empire which we can grab with other tech sales. China will give us a city but no deal until their capital is moved to the Greek pennisula far away from the towns we captured. Sci stays at 40 for GunPowder next turn.

660 - China begs an audience but I blow them off. I know what they want. Gunpowder done, Theology ordered, better get a prebuild going for Sistines. We already have 2 sources of saltpeter connected so pike no longer possible, only muskets. Teno, Corona JW>JW. Smolensk Pike>musket. Corona switched to palace prebuild. Mine destruction/irrigation of grassland around Texcoco continues. Realize that a mountain road will make trade possible with greeks SE of Xinjin or SW. Opt for SW since we have workers nearby. Tlateco hires 2 taxmen for WLTCD. We're getting quite a stack of JW on Iron hill next to russia. (7). Calix needs major worker help. Were stuck at 7 with our fresh aquaduct. Coronaville has priority though since its building towards wonder. Sci back to 60/20.

670 - Monte JW>court, Tlate JW>Market, Texcoco JW>Cathedral. Switching to building to grab a few sheilds at the end of our GA (1-2 more turns). 68g rushed spear in tiensin. JW kill 2 spears to take Chendung. Fortify for healing. Worker stack around Montes moved to Calix. First work turns will be cutting forest and sheilds will be wasted on Corona since they don't apply to wonders. Realize I already have workers cutting forest in Corona. Switch to Musket which will accept forest sheilds next turn and be built turn after that. Then Corona must be set to palace prebuild for sistines. Note that Tsingtao will be at 6 next round and is a potential worker factory, growing every 2 turns.

680 - Forest harvested to corona. Teno, Cantpronounce JW>cathedral. Tiensin Spear> Harbor. borders expand here. Workers start mining hill in tiensin. Elite JW defeats spear in Shanghai. 4/4 JW loses taking only 1 hp and promoting spear. New health spear appears so there must have been three at least. wont be able to take the city this round. 3/4 JW attacks anyway and wins with 1hp remaining. I won't be able to attack next turn with this guy and will be really vulnerable if the 5/5 elite dies. Three more jags are 3 turns away. MM-shields Corona and Calix to get musket and JW next turn so Corona can start prebuild. Gift Republic (Everyone already has it) to Babs. They go from furious to annoyed.

690 - Chinese archer runs by our jags from Shanghai. Corona musket>palace prebuild for Sistines. Kiev courthouse>aquaduct. Teohuacan JW>court. Ur temple>cathedral. Now I realize why babs are furious with us. Ur invades their capitals city space. This town is a hugh flip risk. Move troops out of town. Calix JW>Cathedral. Moving troops to hill sees chinese galley in inland sea. Elite takes Shanghai...and creates a Great Leader Ahuitzohl! Four resisters,order temple. Chinas capital is now in the southern hemisphere. Leader makes it as far south as Teohuacan. JW waits here for escort for leader next turn. Galley with 2 JWs sees Chinese archer that left shanghai last turn and JWs disembark. Peace with china for Nanking, 7g and world map. Nanking set to harbor. Note we still need to found a city in the delta area NW of beijing. Spend 52g to hurry Tsingtao temple. Build settler here next turn. India is max on technology since they don't even have 1gpt to spare in trade. They also have Theology (we'll get it in 3 turns so I don't trade engineering for it.) Hope we can beat them to Sistines. Gift Monarchy to Babs. Note that they are scientific so if we gift them construction they will learn Feudalism, Monotheism or Engineering, all of which we have. Shift Corona/Calix tiles a little to get more sheilds in Calix and some growth in Corona. When irrigation completes. Corona should be set to grow. Calix hires taxman to get WLTKD but now has no growth.

700 - Since I played 11, I leave this turn for the next player to play 11 also.

Notes: Leader is a tough one right now. We can use him to rush Leos right now, switching Stratadite to palace prebuild for Sistines (available in 3 turns). Then we pray for another leader to build the FP. We can build FP somewhere in our empire right now. We can hold him (which means we can't generate another one as we fight russians) and wait for a good spot to build FP. IMO Dehli is the most fertile land. But we are a long way from conquering them. Greece is the next most fertile land once all the jungle is chopped. We would want to build another city in the grasslands and put the FP in that. This grabs some unused tiles and create our first ring around the FP: Athens, Sparta Cantpronounce Tlatecolco and Corinth. This means we hit Greece next. Problem is Pharsalos is still really close and its on a defensible island if the AI knows enough to move a troop onto his mine. If we push their capitol to Knosus/Argos and claim Pharsalos in peace neg then maybe we're ok that route.

My vote would be use the leader for Leos, switch current leos to sistines ASAP and attack russia as planned. Rethink leader strat if we grab one against them.

http://www.civfanatics.net/uploads3/tr1-ControlFreak-700AD.zip

I'll post a screen shot tomorrow.
 
ControlFreaK. sorry for you, but this crowd somehow never got into it, and I had too little time becasue of some stuff my boss threw at me :(
 
No problem killer.

Maybe I'll grab the next one. Hopefully at a higher level by that time.
 
not sure if this belongs on this thread but here goes:

Ive read some of this forum here and noticed there arent many Training Day Games (TDG) unless im mistaken...Im still learning the game been playing around on higher difficulties but normally play on regent/monarch. Im just wondering if there are going to be any Training Day Games (TDG) any time soon or if im looking at the wrong places :sad:

EDIT: damn wrong thread wanted to post this somewhere else. sorry for the bump :(
 
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