Regent level training game Civ3 (not PTW)

I'm assuming we won't start until we fill all positions. Am I correct?
 
Is there any chance that I can come in? I almost won a warlord game (lost the save) and am well into a decent regent game with the indians. Btw -- I just got the game a week ago, and this is my first post here.

RRnut
 
Hi all
I play warlord, usually with that acelled production on. I tried a regent OCC and kept tech pace alright, but with accellerated production the techs were coming too fast to comit to even a few turns on something. Then I pissed off persia, and that was that.
Anyhow, I'd like to hone my skills, so consider this a signup request.
Thanks!
 
Do you have room for one more? I have never played succession games, and thought a regent training game would be the perfect start. So if you aren't already full, I'd love to join.
 
@Lord_Vetinari
If you don't get in here, check out LK33. That game is always accepting players ;)
 
Hmmm I believe the roster is :

Killer
XSin (me)
Infoman
RRNut
Smurf

Possible :

Vetinari
 
Fine! I will post the game in approximately 6 hours.

roster is:

Killer (1st round only)
XSin
Infoman
RRNut
Smurf
Vetinari


game is closed now!
 
we are the Aztecs. In order to take away the bonus of fast exploration i changed the Jag Warrior to a strong foot unit coming with Feudalism. It will need iron and have the stats A=5, D=3, M=1. Thus, it is slow, but stronger that all the Knight(s) and come a little earlier. Also, i delete Warrior Code as starting tech and add the Wheel.



Here's an expemplary turn report: things in between *** are NOT what you usually will post in SGs, unless asked zo do so. This is for the training part. red stuff is comments


preturn:
found Tenochtitlan.

Tr1.jpg


order pottery in 12 turns researched at 100%.
Science up at the start is always a good idea. The Ai are often very willing to trade early for techs, so having one more makes a lot of sense. pottery is good because we can use a Granary for faster growth - we have sufficient production^. Remember NOT to wait until you are prompted - choose the research goal and rate right away. This saves you 1 turn of research! here, it is 8% of research time!*** start road on cattle *** Furs sighted in the west.

(1) 3950 BC - *** nothing ***

(2) 3900 BC - *** nothing ***

(3) 3850 BC - *** road completed

(4) 3800 BC - *** mine started on cattle ***

(5) 3750 BC - Warrior completed in tenochtitlan - ordered to mave norhtwest along river. to check for the lands there - look more fertile that southeast. Even thouhg, will need to explore south soon snce mimimap shows us rahter far north. Always remember to use terrain - you can farther from hills and mountains

(6) 3700 BC - *** nothing ***

(7) 3650 BC - *** nothing ***

(8) 3600 BC - *** goody hut sighted, possibly coast behind it in northwest. ***

(9) 3550 BC - Warrior in Tenochtitlan, stays as MP Military Police - to guard the city and provide happiness Temple ordered as hold for Granary. Definately Coast in northwest - 4 tile due west, 8 due northwest. this gives an approximate image of the size of the area - important for the decision if we want a coastal city soon or rather build a core first. here, the coast is a little far off to be included in the first ring of cities around the capital!

(10) 3500 BC - ***Tenoch expands its borders. Open city to check which tiles are used and possibly change that. Town uses cattle and wood next to river - fine atm since we want the Granary asap. Road across river to used wood tile ordered remember that crossing rivers cost a full movement point. also, moving onto a tile that has no road costs 1 m, too. So always ty to combine crossing the river with stepping to a tile that will then be roaded - if that is feasible! *** hut popped - gives Barbarians. ***science down to 10% as this will still give pottery in 1 turn and ear us 5 Gold always remember to turn down science when the research is due in 1 turn!.

(11) 3450 BC - 1 barb dies, 2nd kills our Warrior. 1 more loose. Pottery found, start Warrior Code in 12 @ 100% to get Horsemen fast :D either go for Horsies or for Swordsmen unless you have alphabet as a starting tech 8or can easily trade for it ) - then you can also try for the great Library. I always stay with cheap techs unless i especially need one in the ancient age.

(12) 3400 BC - switch tenoch to granary. Move Warrior out of Tenoch towards worker 8barbs must be coming for him soon.

(13) 3350 BC - two barbs come by.

(14) 3300 BC - both barbs attack and die - warrior to return to Tenoch.

(15) 3250 BC - Tenoch grows. always remember to keep an eye on the towns - size three no MP means riots! increasing lux to 10% usually is a good idea!

(16) 3200 BC - *** nothing ***

(17) 3150 BC - road to bonus grassland west of tenoch started

(18) 3100 BC - *** nothing ***

(19) 3050 BC - *** nothing ***

(20) 3000 BC - *** mine started ***


here now comes the most understimated part of the report: tell the next player what HE can do with the situation!

no contacts yet - need to explore!
Granary will be ready next turn, then we can start sending out settlers. 2st could go up and left along river for another strong growth town.
remember to hook up and use wheat!

Tr2.jpg


always a good idea to post a screenshot or two. You can lso indicate possibel city sites.

http://www.civfanatics.net/uploads2/Tr1-3000bc.zip

it is polite to upload the sav in zipped form to the file server. this is more reliable than the attachments feature and saves the forum server some space. remember to test the link you provide!Name the file with an abbreviateion for the game (here Tr1 for training game 11, then - and the year, this makes it easy for people who play several games.
 
XSin, you are up, 20 turns

Infoman on deck

feel free to post a prt at any time and wait for comments before proceeding!

Once you are done I will check the game and report and comment on it. the next player is to wait with playing until I tll him/her to proceed.

Rules are

24 hours to post a got it notice
another 24 to post the report. If you know that you will take longer, either ask if that's OK or offer to change order with the next player. Usually, once the games gets going a 24 h delay is acceptable (so it is 24+48 then).

Good luck!
 
@Lt. 'Killer' M. -
Do you have the save from 4000BC still around?
I would like to show an alternate timeline option.
 
I am leaving to go out of town tomorrow night and will not be back till Sunday. Please move me to the bottom of the play list Killer unless you can critique XSin's turn by tomorrow morning.

Thanks.
 
I will do my very best. I'll be back here in around 3 hours. If XSin is done by then I'll do it right away!
 
Preturn : Checked out position, it's a pretty good start. I've seen worse.

(1) 2950 BC : Granary done, started warior for more exploration. Started mine on bonue grassland.

(2) 2900 BC : Warrior code finished, started bronze working so we can get some real defenses later on.

(3) 2850 BC : Warrior complete, sent south to check out flood plains. Settler started to take yellow dot (or maybe flood plain area)

(4) 2800 BC : Warrior moved, nothing else.

(5) 2750 BC : Russian scout contacted! We trade the wheel for bronze working and 10 gold, started Iron Working. Warrior moves again.
 
Damnit pressed button to early >_<

(6) ???? BC : Nothing much, warrior movement.

More to come...
 
(7) 2710 BC : Warrior moves yet again, Flood Plain site has no wheat :( but I'm still nabbing it before any comps get it.

(8) 2670 BC : Capital goes into disorder >_< I won't let it happen again, lux tax to 10% and science lowered to 80 to stop losing funds.

(9) 2630 BC : Capital restored, settler next turn, start road on wheat. Good news everyone ;)

Ivory found near Flood plains!!! Woot woot woot!



Can't play anymore for now, will complete turn later...
 
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