Regia Civitas 175bc

What shall we build in Regia Civitas?

  • RC starts Marco Polo, could be any wonder

    Votes: 3 30.0%
  • RC starts Caravan

    Votes: 5 50.0%
  • RC starts Diplomat, completed in 5 turns

    Votes: 0 0.0%
  • RC starts Settlers, not recommended until Next build

    Votes: 0 0.0%
  • RC starts Archer, completed in 5 turns

    Votes: 0 0.0%
  • RC starts Horseman, completed in 3-4 turns

    Votes: 0 0.0%
  • RC starts Phalanx, completed in 3-4 turns

    Votes: 0 0.0%
  • RC starts Warrior, makes no sense whatsoever

    Votes: 0 0.0%
  • RC starts Marketplace, has been supported in the past

    Votes: 3 30.0%
  • RC starts Granary, not recommended

    Votes: 0 0.0%
  • RC starts Barracks, not recommended

    Votes: 0 0.0%
  • Keep Scientist , +1 food, 11 gold, 10 beakers, 6 shields

    Votes: 8 80.0%
  • Change to Tax man , +1 food, 14 gold, 6 beakers, 6 shields

    Votes: 1 10.0%
  • Serf works Plains , +2 food, 12 gold, 7 beakers, 7 shields

    Votes: 1 10.0%
  • Serf works Grassland , +3 food, 12 gold, 7 beakers, 7 shields

    Votes: 4 40.0%
  • Serf works Ocean , +2 food, 13 gold, 7 beakers, 6 shields

    Votes: 0 0.0%

  • Total voters
    10
  • Poll closed .

GaryNemo

Settler from None
Joined
Feb 14, 2002
Messages
1,237
Location
Ohio, GMT-4
Assuming 70% tax is approved,
  Celebration continues with any choice below,
  Zero shields built, we can choose anything.
  Diplomat, Caravan, or Marketplace are recommended

Food box is 11/60, supporting Legion Archer Phx and Diplomat, 3 Guards are Archer Phx & None Horse. We have serfs on 2 Whales, Fish, a Grassland Shield Road, and a fifth serf being polled.

Please vote today, Saturday morning at the latest.
 
OK not very bright but I voted for both a wonder and a caravan -- Couldn't decide which.

How many wonders can be built or need to be built or intend to be build at the moment? The Elysium area 175BC poll recommends building a wonder there. What's the impact of that recommendation to building a wonder in RC as well? Is building two wonders a good plan or not?
 
So do I... Caravan or Wonder...?
In my opinion, wonder would be better only in Elysium by now.
 
I voted the two winners (so far):
  Caravan, Keep Scientist , +1 food, 11 gold, 10 beakers, 6 shields

The Caravan can be converted into a Wonder, so it seems like a more flexible choice. The Scientist seems 'efficient', in that we get a bit more gold+beakers. Plus, by slowing growth, the scientist maintains the Trade Celebration longer, more easily.

Several people voted for:
  Serf works Grassland , +3 food, 12 gold, 7 beakers, 7 shields
I assume you want to then more quickly build a Settler, but perhaps there are other good reasons to grow quickly. Help me?
 
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