Regicide FFH Style

Your last point is another possibility to solve the problem. I want to add an idea. How about starting a meeting of all leaders the killed civilization knew every time a king is killed, where the leaders decide who should get the remaining cities. You have to have at least one percent culture in the city to make demands. If you don't accept the demands you can declare war on the other fractions and the city rests independent.

Yea, but that's just kinda weird. If a civ is defeated, the winner isn't going to let everyone else take a piece of the pie. The most realistic would be the instant capitulation option.

This, of course, could be moderated based on civic choices, religions and maybe even technology.

For example:

Order and AV civs probably wouldn't capitulate if they lost their leader, they'd just elect/select a new one. This could be simulated with say, a 10 turn equivalent to stasis for Order and 10 turn anarchy for AV... and a temporary loss of leader bonuses for both.

Civs that can build immortals would logically grant their king immortality first. In this case, researching to the end of the melee line is a bonus in that your king will keep respawning.

Running the City States civic could be inherently unstable meaning that the death of the king could result in a certain percentage of the cities (is there a way to select only those that are near each other?) to split off into a new civ while the rest would instantly capitulate (very little loyalty, willing to sell themselves to a new leader).

If the civ is running Crusade at the time of their kings defeat, they can no longer switch off of crusade until the enemy is destroyed, the civ loses leader abilities but the crusade civic becomes more powerful (bonuses increase). After the enemy civ is destroyed, the Crusade civ has 10 turns of anarchy/stasis before a new leader is found.
 
I guess the alternative to Regicide would be Capture the Flag (/Sceptre/Totem/ceremonial stone*?), which could perhaps be an item that could be moved around, but perhaps if set in place provides a benefit to the civ (+1 happiness?)

The happiness benefit stacks for each flag that is captured, and if you capture 90%+ of the worlds flags you gain a flag victory

* for English and Scottish players in an mp game...
 
I guess the alternative to Regicide would be Capture the Flag (/Sceptre/Totem/ceremonial stone*?), which could perhaps be an item that could be moved around, but perhaps if set in place provides a benefit to the civ (+1 happiness?)

The happiness benefit stacks for each flag that is captured, and if you capture 90%+ of the worlds flags you gain a flag victory

* for English and Scottish players in an mp game...

Actually, now that you mention it, the king could be an object too. The concept being that the king isn't slogging through the countryside himself, he's going to have a retinue.

If enemy kings are objects, then you have other options. For example, an enemy king in a city could provide 1 happiness with the 'release king' or 'execute king' abilities for units in the city.
 
The king as an object sounds really good but it would be cool if he was an oblect/unit meaning that he could move and defend himself but could also be taken as equipment.
 
Here's how I assign King units.

Bannor
Sabathiel:Seraph
Capria:Passive
Decius:Mercenary
Elohim
Einion Logos:Monk
Ethne the Whie:Passive
Kuriotates
Cardith Lorda:Passive
Luchuirp
Beeri Bawl: Dwarven Axeman
Garrim Gyr: Dwarven Adept
Malakim
Varn Gosam:Swordsman
Amurites
Dain the Caswallawn:Swordsman
Valledia the Even:Passive
Grigori
Cassiel:Luonnator
Hippus
Tasunke:Paladin
Rhoanna:Passive
Khazad
Arturus Thorne: Dwarven Axeman
Kandros Fear:Passive
Lanun
Falamar:Swordsman
Hannah the Irin:Elven Archmage
Ljosalfar
Amelanchier:Flurry
Thessa:Archmage
Arendel Phaedra:Passive
Sidar
Sandalphon:Passive
Balseraphs
Perpentach:Mimic
Keelyn:Passive
Giggles:Balor
Puppy:Imp
Calabim
Alexis: Dark Elven Swordsman with Vampirism
Flauros: Dark Elven Swordsman with Vampirism
Clan of Embers
Jonas Endain:Orcish Champion
Sheelba:Passive
Doviello
Charadon:Battlemaster
Mahala:Valkyrie
Illians
Auric Ulvin:Auric Ulvin
Sheaim
Tebryn Arbandi:Eater of Dreams
Os-Gabella:Valkyrie-Angel Promotio
Svartalfar
Faeryl Viconia:Passive
 
Hmm, one problem with using Dark-elf swordman graphics for Flaouros (If that is what you mean) would mean that he is female;)
 
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