Regicide

hoopmatch

Chieftain
Joined
Mar 30, 2011
Messages
25
Location
St. Louis, Michigan
I wonder what you C3 veterans think of the regicide mode.

I've played it a couple times and think that maybe it makes the game a little too easy. Wipe out a rival just by capturing his capital. I finished a game this morning where I had 98 percent of the world's population.

What do you guys think of it?
 
Never tried regicide, and honestly, I don't even know what it is.
 
Never tried regicide, and honestly, I don't even know what it is.

Each civ has one king or queen unit that can move like any other unit. The name of the unit corresponds to the leader of the civ. (For Americans it's Abe Lincoln.) If you kill an AI civ's leader unit, the civ is destroyed. AI civs keep their leader units in the capital city. So, as a human player, you only need to destroy a civ's capital to destroy the whole civ. It makes the game easier, but you might enjoy the fun factor.

For example, if you are stymied for expansion by a rival civ sharing your continent, just get a right of passage agreement, surround the capital with troops and attack without warning. If you have sufficient force, you'll free up all that land for immediate settlement. But be quick because other AI civs will try to get a piece of the suddenly vacant real estate, too.
 
Dont get it, so what happens when you kill the king unit, Are all the cities destroyed? Or do all the cities go to you.
 
Dont get it, so what happens when you kill the king unit, Are all the cities destroyed? Or do all the cities go to you.

All are destroyed, just like elimination mode, except there the goal is to take a certain number of cities.

It works best in predone mods where the kings are used for others things, or are preplaced to make the AI tougher.

Try out the Middle Ages Conquest, it has regicide in it.
 
and the difference betweens regicide and mass regicide??

In Regicide everybody gets one King unit. When the King unit is attacked and killed (always last unit in the city) the Civilizaition dies. All cities are razed, including the city you killed the king in. I don't regard it as particularly interesting.

In Mass Regicide everybody gets seven King units. When the last King is killed the Civ is destroyed. Like in the Middle Ages scenario. Mass Regicide gives the player an advantage. The AI just hoards all King units. As Moosezilla said, the human will use most of the King units as scouts. Gives you seven scouts at turn 1 to find the other AI's to trade techs first and scout out the land. You can also monopolize the Tribal Villages. I also do this in the Middle Ages scenario - I have three free scouts. Just make sure all of them don't get killed.
 
What I find fun is the regicide mode in the Sengoku scenario, the ability to upgrade the king allows it to kill a few units if it needs to, I've even killed a rival's king with mine (it's annoying the AI doesn't upgrade and use their king though, so it was my Shogun-8 against a Shogun-1:hammer:)

Also with the mass regicide scouts in the Middle Ages scenario, you only get 2 as the Byzantines really because Theodora only has 1 movement, no attack or defence :(
 
I'm playing mass regicide right now, its my first. I like it. Once a civ loses its core cities it can be a tiresome chore to finish off the rest of the cities, as pitiful as the AI is it get's worse once it's core cities are gone.
 
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