Reinforced Units (NOT SoD)

Goknub

Chieftain
Joined
Oct 4, 2010
Messages
12
Reinforced Units

Righto, here's my thoughts on some alterations. It's what the cool kids want.


Any 2 units should be able to combined into a Reinforced Unit "stack", however the stats would be affected in both a NEGATIVE and positive way.
This would allow for combined-arms units but without creating a SoD.

Combining units is useful but does not render single units useless.

Any 3 separate units should be able to occupy a Hex but suffer a -50% Defence due to overcrowding. This also counts non-hostile foreign units (perhaps unless fortified).


Example 1: Identical Units

2 x Swordsman: Str 10

Reinforced Swordsman: Str 15 (Half the combined)
+15% City Attack

Positives: Increased raw power
Negatives: Decreased total power (vs 2 separate units)
A good offensive unit in tight battlefields, good city killer.


Example 2: Non-identical

Swordsman: Str 15, Mvt 2
Horseman: Str 10, Mvt 4

Reinforced Unit (Name?): Str 13, Mvt 3
-10% City Attack
+20 Open Terrain
Reduced +mounted Bonus for Spearmen
Positves: Faster moving
Negatives: Reduced attack power
Good flanking unit


Example 3: Ranged/Melee

Reinforced Archer: Reduces Str
+40% Defence
Ranged units are no-longer roadkill when attacked but lose offensive power.


The reasoning behind this is to allow more variety/customisation of armies and a higher unit count without completely negating individual units or devastating maintence costs. Most armies would likely be a combination of both.

Thoughts?
 
These are not bad ideas. I don't particularly like limiting to two units, and of course I still prefer the idea of allowing for unlimited stacking, but what you suggest has merit. Of course, this is a matter of balance and playing with the numbers, but it's imperative that any implementation of a combined arms approach make one unit per tile a wholly viable approach, or else you'll just get a whole bunch of combined units wandering around, which doesn't really solve any problems.
 
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