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Reinforced Units (NOT SoD)

Discussion in 'Civ5 - General Discussions' started by Goknub, Dec 7, 2010.

  1. Goknub

    Goknub Chieftain

    Joined:
    Oct 4, 2010
    Messages:
    12
    Reinforced Units

    Righto, here's my thoughts on some alterations. It's what the cool kids want.


    Any 2 units should be able to combined into a Reinforced Unit "stack", however the stats would be affected in both a NEGATIVE and positive way.
    This would allow for combined-arms units but without creating a SoD.

    Combining units is useful but does not render single units useless.

    Any 3 separate units should be able to occupy a Hex but suffer a -50% Defence due to overcrowding. This also counts non-hostile foreign units (perhaps unless fortified).


    Example 1: Identical Units

    2 x Swordsman: Str 10

    Reinforced Swordsman: Str 15 (Half the combined)
    +15% City Attack

    Positives: Increased raw power
    Negatives: Decreased total power (vs 2 separate units)
    A good offensive unit in tight battlefields, good city killer.


    Example 2: Non-identical

    Swordsman: Str 15, Mvt 2
    Horseman: Str 10, Mvt 4

    Reinforced Unit (Name?): Str 13, Mvt 3
    -10% City Attack
    +20 Open Terrain
    Reduced +mounted Bonus for Spearmen
    Positves: Faster moving
    Negatives: Reduced attack power
    Good flanking unit


    Example 3: Ranged/Melee

    Reinforced Archer: Reduces Str
    +40% Defence
    Ranged units are no-longer roadkill when attacked but lose offensive power.


    The reasoning behind this is to allow more variety/customisation of armies and a higher unit count without completely negating individual units or devastating maintence costs. Most armies would likely be a combination of both.

    Thoughts?
     
  2. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    27,312
    Location:
    Sydney
    These are not bad ideas. I don't particularly like limiting to two units, and of course I still prefer the idea of allowing for unlimited stacking, but what you suggest has merit. Of course, this is a matter of balance and playing with the numbers, but it's imperative that any implementation of a combined arms approach make one unit per tile a wholly viable approach, or else you'll just get a whole bunch of combined units wandering around, which doesn't really solve any problems.
     

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