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Reinforced Units (NOT SoD)

Discussion in 'Civ5 - General Discussions' started by Goknub, Dec 7, 2010.

  1. Goknub

    Goknub Chieftain

    Oct 4, 2010
    Reinforced Units

    Righto, here's my thoughts on some alterations. It's what the cool kids want.

    Any 2 units should be able to combined into a Reinforced Unit "stack", however the stats would be affected in both a NEGATIVE and positive way.
    This would allow for combined-arms units but without creating a SoD.

    Combining units is useful but does not render single units useless.

    Any 3 separate units should be able to occupy a Hex but suffer a -50% Defence due to overcrowding. This also counts non-hostile foreign units (perhaps unless fortified).

    Example 1: Identical Units

    2 x Swordsman: Str 10

    Reinforced Swordsman: Str 15 (Half the combined)
    +15% City Attack

    Positives: Increased raw power
    Negatives: Decreased total power (vs 2 separate units)
    A good offensive unit in tight battlefields, good city killer.

    Example 2: Non-identical

    Swordsman: Str 15, Mvt 2
    Horseman: Str 10, Mvt 4

    Reinforced Unit (Name?): Str 13, Mvt 3
    -10% City Attack
    +20 Open Terrain
    Reduced +mounted Bonus for Spearmen
    Positves: Faster moving
    Negatives: Reduced attack power
    Good flanking unit

    Example 3: Ranged/Melee

    Reinforced Archer: Reduces Str
    +40% Defence
    Ranged units are no-longer roadkill when attacked but lose offensive power.

    The reasoning behind this is to allow more variety/customisation of armies and a higher unit count without completely negating individual units or devastating maintence costs. Most armies would likely be a combination of both.

  2. Camikaze

    Camikaze Administrator Administrator

    Dec 27, 2008
    These are not bad ideas. I don't particularly like limiting to two units, and of course I still prefer the idea of allowing for unlimited stacking, but what you suggest has merit. Of course, this is a matter of balance and playing with the numbers, but it's imperative that any implementation of a combined arms approach make one unit per tile a wholly viable approach, or else you'll just get a whole bunch of combined units wandering around, which doesn't really solve any problems.

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