I've another idea: on a small Pangaea map with 4 - 5 civs altogether and with 2 of them controlled by one human in hotseat&hotseat could/should(?!!) show quickly results. I'll check it out when I come around to be able to play again and finally buy civ6 ... (hope next spring)
Maybe he's blinking. But it could also be that he is just vexed from having to talk to the idiots that rule lesser Empires.Hah! Caught Trajan blinking![]()
Yes, indeed! And it has really been a long way since I discussed in the newsgroup 'comp.sys.ibm.pc.games.strategic' in the 'civ2proposal' thread the advantages of hexes over squares ...
Traditionally in Civ the odd numbers bring new elements and the even numbers find perfection.
So I feel, the goal is near, finally. Just two more little steps, just two expansions and I'll find salvation.
I voted for civ4 and from what is told in this forum enough (for me to understand), I am sure, I'd not enjoy playing civ6 as much as I want to (in the current state).
So I prefer to wait, read and wait ...
And one day _I_ decide, that it will be alright and I buy civ6. And it will be alright. So long I prefer to vote for 4.
"Think about it - you could wait another 2 years until they polish it ..."
I do wait, until 'I think, it will be alright' (mainly based on what I can read here in the forum) ... and boy, it IS hard to wait! ( & to read)
"But I suppose most people don't have this kind of patience."
This is ok, 'they' need a lot of money to get the whole thing started and lift off a bit above the ground ... and it is good, that 'they' know: out there is still more money, waiting to be harvested, so the whole thing becomes more refined, learns to navigate itself; some day ready to cross the ocean ... (or so)
I suppose, with size 'small' you get always what you get. With significant less tiles the map script can keep the density or the number of luxury types constant. Seems to be density.
"Continents/Landmasses" has probably less land tiles than "Pangaea", so even less luxury types.
I will surely have a look in the map scripts, when I come around to begin my civ6 experience - maybe this fall, or next year. In civ4 'creating' the worlds was a nice sub-game.
I've another idea: on a small Pangaea map with 4 - 5 civs altogether and with 2 of them controlled by one human in hotseat&hotseat could/should(?!!) show quickly results. I'll check it out when I come around to be able to play again and finally buy civ6 ... (hope next spring)
(see quotes above) Why? I don't have VI yet, but foremost I don't have ENOUGH time to play much while I'm busy working on a project (real life etc.) ... I'm not philanderingYou don't have VI yet?gutted
If one human player controls 2 civs, he sees the computer player's views towards his ACTIVE civ (special formatted leftmost), BUT ALSO (in standard format) the computer player's views towards his INACTIVE civ - still the icons of his inactive civ towards the computer player's civs should be missing, because the program cannot know that. So the question is: Which icons are missing on which screen in this case.I'll give your idea a go. I dunno though...two sets of the same data won't reveal anything new...
Thanks for showing that attachment. I'll like those possibilities!You can actually see the exact Diplomacy score in Firetuner. It's in the Diplomacy panel. It's a little hard to read, but it does tell you exactly the diplo Score and State each player has with each other.
Maybe he's blinking. But it could also be that he is just vexed from having to talk to the idiots that rule lesser Empires.
His expression looks like he's thinking "FFS not this moron again"
(see quotes above) Why? I don't have VI yet, but foremost I don't have ENOUGH time to play much while I'm busy working on a project (real life etc.) ... I'm not philanderingIf one human player controls 2 civs, he sees the computer player's views towards his ACTIVE civ (special formatted leftmost), BUT ALSO (in standard format) the computer player's views towards his INACTIVE civ - still the icons of his inactive civ towards the computer player's civs should be missing, because the program cannot know that. So the question is: Which icons are missing on which screen in this case.Thanks for showing that attachment. I'll like those possibilities!
When the space is empty that means they are neutral towards the other leader.
But as you said the blurb is different!.... you are guessing what to trust.
When there is significant difference between the way they feel about each other it will likely be down to their agendas....So I'll look at it from that angle... but the fact the pop up blurb is different has me very confused.
you seemed to -almost- assume there is no neutral stance by only checking when there is no icon
But as you said the blurb is different!.... you are guessing what to trust.
I would report it
I am in fact tending to look at all the modifiers as the smiley faces seem not enough for the AI settings as there seems to be a
Neutral - friendly
Neutral
Neutral unfriendly
Which may be tied to which side of 0 you are on.
Understanding what you mean by modifiers is confusing and seeing ... well the answer is yes!
I am in fact tending to look at all the modifiers as the smiley faces seem not enough for the AI settings as there seems to be a
Neutral - friendly
Neutral
Neutral unfriendly
Which may be tied to which side of 0 you are on.
I've another idea: on a small Pangaea map with 4 - 5 civs altogether and with 2 of them controlled by one human in hotseat&hotseat could/should(?!!) show quickly results. I'll check it out when I come around to be able to play again and finally buy civ6 ... (hope next spring)