Photi
Governor
The AI may not know what player really thinks, but game can still attribute values to actions AI has taken towards player civ.
AI sent delegation to player, +3. AI broke promise to player, -12 or -21 or whatever the value.
If player is Victoria, maybe game attributes pre programmed and random agendas to Victoria the player. A good AI would have to have way of calculating consequences of actions toward player even though player is free to feel in whatever way he or she wants.
For the player, AI attitude towards player is determined by AI agenda and actions of player, player attitude towards AI civ can be calculated in same way.
AI sent delegation to player, +3. AI broke promise to player, -12 or -21 or whatever the value.
If player is Victoria, maybe game attributes pre programmed and random agendas to Victoria the player. A good AI would have to have way of calculating consequences of actions toward player even though player is free to feel in whatever way he or she wants.
For the player, AI attitude towards player is determined by AI agenda and actions of player, player attitude towards AI civ can be calculated in same way.