Stilgar08
Emperor
how is it NOT fantastic compared to mere eurekas, inspirations, 1pop, etc. ? It stays with you and represents 400 faith over the 100 first turns. Which is along with a few GPP a free rushbuy of a GP using faith without having to invest even 1 hammer in faith production.
yeah, it IS fantastic - on this we agree... Although I'm having fun doing this discussion I'd like to remind all of us, that the figures might get changed anyways. But assuming it stays as it is:
I just decide to welcome the finding of such a fantastic relic in a Goody Hut! Even more than the +1pop GH from CiV because it's better for immersion IMO. And (I know you think differently) personally I don't think it's gamebreakingly OPed...
Like this:
I think I agree that they're maybe too strong. HOWEVER, as a role playing element I really like the idea of my primitive people finding a mysterious object from some long-lost people and bringing it back to a prominent location in the village as a source of inspiration.
I even concur to some of the statements concerning comparability in GOTMs or other competitions. But won't you have a big edge in CiV GOTMs when you get the +1pop or the major techlead out of Goody Huts? So nothin' new here... If you want this to be left out in the equation you have to turn off GHs...
Furthermore: What makes you think only one GH gives this high benefit? Could be every now and then that two or three or more players get big bonusses out of them. One of the things I like about CiVI so far is their bold approach when it comes to boni and diversity. They should keep it like that...
Except you still have to go on goody hut chase. just for the simple reason of exploring to search for expo locations, CSes, other civs etc... Goodie huts arent an end in themselves, they're just opportunities along the way. And for that reason, their bonuses needs to remain scaled to the very early game. Most of CiV were balanced aside from the weird bonus\civs combo such as warrior->battering ram, or pathfinder->CBs.
You don't need Goody Huts as incentive to go on explorations. You just might wouldn't bother to pop them if they are not in your way anyways and the boni are more "lame"...
"Reasonable bonusses" is always part of your own feeling what's reasonable and whats not. and since evreyone has a chance to get the GH it's not that big of a deal comparing it to OPed civ UIs, UAs, UUs etc.
You want that GH for the possible benefit to your Civ. You would go exploring without GHs nevertheless.
Ok if you say so...And natural wonders are just really not comparable. First, because there are always more than one, always. Two, because they're never in the original area where you spawn if you SiP. So it leaves those open for competition among the different players in order to get it. Three, now that there are >1 tile natural wonders, there's a trade off between having those in your borders and losing tiles for your city or leaving them at the borders open for another civ to use its adjacency bonus as well. So yeah, really not the same thing.
But:
- There are more than one Goody hut out there as well
- Natural wonder bonusses differ on a high level IMO
- You have the bonus the whole game through - like with the relic (except it might get stolen ;p )
- SiP?? I thought we're talking Goodyhut hunting here?
- competition to get it? Same goes for GHs
- The tradeoff is barely there if you look at the benefits you get...
Please keep in mind that I have no problem with Natural Wonders and the diversity of their bonusses or that I might be lucky or not having one nearby. I just made that statement in order to set the big yikes concerning this "infamously OP-relic from a Goody hut" into perspective.
I'd like to answer this with quoting myself:As for luck being in the game, yeah. But is it a good reason to justify any OP random thing that could happen? Maybe then we should ask the devs to add random events scaling from "hey, your civilization just suffered a plague and your population goes back to 1 in every cities" to "you won the worldwide lottery, here's your 1 000 000 gold reward" ? If you like that sorts of extreme random things, that's what mods are for, but for a strategy game like Civ, having it in the base game is a non-sense.
We have the same discussion everytime. Your examples are putting it to extremes, like my example concerning the Starting location did... Turn off goody huts - no more luck on this part of the game... not even a mod needed for that - advanced settings and you're fine Although: You might be lucky not having lots of barbarians around. What about ressources you get and other don't? Why on earth are you on this crappy lonely island? (Again: Just to get it in perspective...)As always when a new civ comes out there's a discussion concerning "random events" or bonusses based on luck, eg getting that Goody Hut.
easy, bro!Arguing that the possibility of finding "permanent" bonus of even +2 before T5 (and i'm being nice) vs everyone else getting a standard basic reward isnt idiotic is beyond me.