@team:
I am currently uploading a Preview to our SVN.
(...\transfer\Preview\)
DLL Sources are included if you want to take a look.
Again:
It is only my "experimental" version, which I use to create features for later integration, once we have TAC 2.02c.
(This is
not how
Religion and Revolution will look like.)
@Robert:
Eventually you will want to take a look at "Bonus Ressources on Peaks".
// R&R, ray, Bonus on Peaks - START
@KJ:
I think for you specifically "Geographically Correct Placement ..." might be interesting.
(It is not exactly the feature as it will be in TAC - in the Preview it is always on, no game option.)
// R&R, ray, Correct Geographical Placement of Natives - START
@all:
All leaderheads that I liked are in that Preview.
(To take a look at them simply change commenting in
CIV4ArtDefines_Leaderhead.xml)
Native Raids
// R&R, ray, Natives raiding party - START
some explanations about that feature:
1. It is about 90% still the code of
Dale.
(I am really full of respect of the great work he did.

)
10% are different because of adaption (to another DLL) and 2 minor bugfixes I did.
2. I did
not put a
DLL-Diplo-Dialog into the feature.
Actually the feature was already done last weekend.
This week I had tried in vain to find a good solution for a DLL-Diplo-Dialog and finally gave up and removed the code I had written for that.
I was simply never satisfied with any "DLL-Diplo-Dialog"-Solution I came up with ...
I will try to explain why:
3. I am really sorry, but I did not find time to do thorough testing.
The feature is really big (considering amount of code changes) and it really needs to be thoroughly tested, once we really integrate it.
(I will of course fix any bug found.

)
Summary:
The feature is pretty much still the "Native Raids" from Dale.
Let us try how this feels in game.
I believe that it is very very close to the
"Native Raids" from
Original Colonization.
Native Raids do not appear out of nothing.
There are 2 important settings (at Leaderheads)
Native Raids can be considered as a
warning, that the player should do something to improve relations because he is pretty close to the borderline of a war breaking out.
What Native Raids can do:
1. Weapons / Horses stolen
2. Other goods stolen
3. Gold stolen from treasury
4. Destroy Building
5. Production (that is currently worked on) destroyed
6. Scalps taken
7. Ship in Harbor damaged