raystuttgart
Civ4Col Modder
So ok, here is a first concept. 
(It is a modified version of one of my many old concepts.)
Stirring Up of Natives by Missionaries
1.) Missionaries (Profession) will get a new button when at a Native Village.
"Stir Up Natives"
Using this will cause a Native from that village to go onto a "Native Raid".
(Unit created and setting the UnitAI accordingly. It will pick its target itself.)
2.) Stirring Up a Village
* Only possible exactly once a village.
(So if any player has already done / tried that in that village, you cannot do it any more.)
* Chances to Fail / Succeed depend on the attitude of the player towards the Natives
* If another European Nation already has a mission in that village, chances for "Stirring up" -50%.
* Also you will have min (10%) and max (90%) chances, because I don't like determinism.
* Experts (Jesuit Missionaries and Evangelist) have 20% higher chances.
* Missionary will not be "dissolved" in case of failure or success
* Failure however will worsen attitude towards player and also not allow to try again at that village.
(You really only have 1 try per village to stir up.)
* Failure or Success will simply be displayed as message
* There is no possibility to directly set a target (for the raid).
The Unit(AI) will choose its target itself.
3.) AI does currently not use that feature.
Summary:
Basically this will grant a new strategy.
You could send your Missionaries around villages near your enemies to stir up the Natives there.
This will cause your enemies a lot of "small" trouble because of raids.
Feature is not overpowered because a village can only be "stirred up" once.
If you are not careful, you might stir up the Natives for raids on yourself.
(Better think a little ...)
Might be fun.
Feedback ?

(It is a modified version of one of my many old concepts.)
Stirring Up of Natives by Missionaries
1.) Missionaries (Profession) will get a new button when at a Native Village.
"Stir Up Natives"
Using this will cause a Native from that village to go onto a "Native Raid".
(Unit created and setting the UnitAI accordingly. It will pick its target itself.)
2.) Stirring Up a Village
* Only possible exactly once a village.
(So if any player has already done / tried that in that village, you cannot do it any more.)
* Chances to Fail / Succeed depend on the attitude of the player towards the Natives
* If another European Nation already has a mission in that village, chances for "Stirring up" -50%.
* Also you will have min (10%) and max (90%) chances, because I don't like determinism.
* Experts (Jesuit Missionaries and Evangelist) have 20% higher chances.
* Missionary will not be "dissolved" in case of failure or success
* Failure however will worsen attitude towards player and also not allow to try again at that village.
(You really only have 1 try per village to stir up.)
* Failure or Success will simply be displayed as message
* There is no possibility to directly set a target (for the raid).
The Unit(AI) will choose its target itself.
3.) AI does currently not use that feature.
Summary:
Basically this will grant a new strategy.
You could send your Missionaries around villages near your enemies to stir up the Natives there.
This will cause your enemies a lot of "small" trouble because of raids.
Feature is not overpowered because a village can only be "stirred up" once.
If you are not careful, you might stir up the Natives for raids on yourself.
(Better think a little ...)
Might be fun.

Feedback ?
