Wild Animals, Pirates, Fleeing Crimals / Indentured Servants / Slaves
Idea is to bring a little more life and danger into the gameworld.
However it should not be annoying, not slow down game and not ruin AI.
So the power of these features is limited.
It is just an addition for a little more fun.
These features are not supposed to dominate gameplay.
Wild Animals
1. There are different wild animals like Polar Bear, Bear, Black Bear, Boar, Cougar, Panther, Wolf, ...
(@Robert: In my preview you can find many graphics under ...\Assets\Art\units\Animals)
2. There are 2 Types of (Re-)Spawning possible:
A) By Terrain
Thundra, Permafrost -> Polar Bear, Wolf
Marsh, Light Green Savanna -> Panther, Boar
Prairie -> Cougar, Bear
Savanna -> Black Bear, Boar, Wolf
B) By degree of latitude
Around Equator -> Panther, Boar
Close to Equator -> Cougar, Bear
Further away from Equator -> Black Bear, Boar, Wolf
Far away from Equator -> Polar Bear, Wolf
I personally prefer variant A).
(It is probably easier for me to implement.)
3. There is a maximum limit of wild animals to be (Re-)Spawned defined at the mapsizes. (XML)
4. The frequency / chances of Respawning will be set at Difficulty. (XML)
5. There will be a game option to turn this featue of.
6. Wild Animals cannot enter a field next to a city. (These are save areas)
(Of course they will also not be spawned there.)
7. Wild Animals are generally relatively week and only pose a real thread to non-military units.
8. Natives and Wild Animals will never attack each other.
9. Killing a Wild Animal will give you a little Fur. (Automatically at the next city.)
10. European AI will attack Wild Animals of course.
11. The UnitAI of Wild Animals will attack units that are weaker and run away from units that are stronger.