raystuttgart
Civ4Col Modder
The AI too? Because I have never seen the AI actually fight the king.
It does, believe me.

(But of course AI only starts the WOI if AI believes to have chances to win.)
The AI too? Because I have never seen the AI actually fight the king.
Alright... Why not? Let's wait and see what KJ and Colonialfan think...Bombard... Hmm. Not if it is the feature cannons have. What the feature I am after needs is an automatic firing effect. Example: You got a settlement with a musket man with a stockade. (Has to be stockade) Then when a native/enemy or a number of enemies comes into tile around city when you click end turn "your code" needs to check if enemies is near and select "ONE" target per settlement per turn only. Then shoot at it, not possibility to shoot back i think (almost like ambush). Not sure how it was solved in other mods since it has been a while since i played that. If there is not stockade then no such feature should be possible. I think the key is that only "ONE" target per turn per city is attacked. Not too powerfull then.
I agree. We should maybe establish a R and R version 1 to do list. Don't you think?On another note. When TAC 2.02c is released we start implementing a working version or you waiting for 2.03 no matter what? I also do think after reading all these features we are adding that we should have a organized way of testing. Having test versions with 1 or 2 features at the time? And work our way forward that way. Or what is the plan?
Is there anything we could do about ways to get better/manipulate relations with nations. Europeans and Natives alike? And the king too.
Many new DLL-Diplo Events with King (partially implemented)
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New DLL-Diplo Events with Natives
New DLL-Diplo Events with Europeans
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Give a unit "missionary" some features?
Musketmen firing from stockades
I'm kind of thinking along the same lines as Ray here. How realistic would it be for the enemy to walk right up to a stockade to get shot at? The only example I could think of is if the enemy has a weapon that has no range to it, and they have to get up close and personal, a swordsman for example. But how many sowrdsmen are we going to have in the game? From a weapons standpoint by 1600 we are beyond the large scale use of edged weapons and into the age of muskets. However, I know this feature is important to Gomer, so I am happy to discuss it further and go along with the general consensus the group reaches.
Maybe possible to implement some condition for "firing": Musketmen will fire a native unit, if relations between the player and this native civilization less then "-X".
No, Musketmen (or Cannons in the other feature) will only fire on enemies outside city.
(Meaning, there must be a war between the players.)
One idea is having citizens and/or buildings in a city demand a few commodities per turn.
Already on our list.
The feature is called "Inland Sales".
(It is part of my large Economy-Concept New Ressources and New Productionlines, Inland Sales, Tavern, ... (partially implemented) )
I haven't even discussed all parts of this large concept with the team, because it is simply too big to explain in a few words.
(I will do so, when Release 1 is done.)
I had started implementing parts of it, but currently I am focussing on other features.![]()
I somehow missed it
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And what about the ship idea?