orlanth
Storm God. Yarr!
- Joined
- Nov 17, 2001
- Messages
- 1,805
Ok I will download it. I hope its working now for Schmiddie?
I think a nice cost balancing feature using the existing XML can be to include a slight <iEuropeCostIncrease> for specialist units too, not just for cannons / ships.
So if there's ever a specialist that's underpriced and the player starts buying a lot of it (for example if his yield is very abundant or richly priced), the price for recruiting that specialist will gradually go up to compensate. This can also give a good incentive to develop Education in the later game, while in the early game you can recruit units at a good price which can later be used for teaching.
I used this mechanism in Colonization 2071 and I think it was quite a fun balancing addition that people enjoyed (though perhaps I set the cost a bit high..
)
It could be good to try this out with specialists having iEuropeCostIncrease set somewhere between 10% or 25% of their initial iEuropeCost , and see how it goes. What do you think?
So basically these are the things to be checked:
1. Is any unit to cheap or to expensive to buy ?
compared to another (comparable) unit
compared to "real worth" in game
also please check price increases
I think a nice cost balancing feature using the existing XML can be to include a slight <iEuropeCostIncrease> for specialist units too, not just for cannons / ships.
So if there's ever a specialist that's underpriced and the player starts buying a lot of it (for example if his yield is very abundant or richly priced), the price for recruiting that specialist will gradually go up to compensate. This can also give a good incentive to develop Education in the later game, while in the early game you can recruit units at a good price which can later be used for teaching.
I used this mechanism in Colonization 2071 and I think it was quite a fun balancing addition that people enjoyed (though perhaps I set the cost a bit high..

It could be good to try this out with specialists having iEuropeCostIncrease set somewhere between 10% or 25% of their initial iEuropeCost , and see how it goes. What do you think?
