I understand about the "beaming" and how its overly simply but does TAC allow such Diplomacy deals as, "I'll give you 5 tobacco a turn for 5 ore" or "5 tobacco for 50 gold a turn"? I have TAC but I haven't played through a full game with it. When it comes to Diplomacy I like to have lots of options. Yeah, a player can send out a wagon to the target Foreign Colony manually but after your empire gets huge thats just extra macro management you have to deal with, plus that bypasses any benefits to Diplomatic deals. If you like seeing wagons moving about then maybe this idea... A player takes a wagon to a Rival Colony and asks to make a deal, if the Rival accepts, that wagon is assigned to complete the deal and works similar to Trade Routes in your own colony. It will move to the Rival Colony buy the goods and then return them home again. This wouldn't be a simple addition by no means but it would add a little "life" to the game. When you guys discussed Forts did anyone mention Zone of Control? Like an Enemy unit can not move around a Forts position until all units inside the Fort are destroyed. That would be one viable use for a Fort on the map. This Zone of Control could actually be added to the Fort building, the upgrade from a stockade. Then a player who wanted to create a defensive position would need to use a Colonist to found a colony then quickly build a Fort.