Changes for RFCE 1.1:
(to-be-released: 2012.10.14.)
General changes:
- Protestant Church School requires Protestantism as a state religion
- Revised AI distance settings for city placement - territory coverage should be better now
- A couple changes and fixes in the settler maps in light of these AI distance changes
- Improved UHV counter for the Polish 3rd UHV - by HolyHandGrenade
- Added a Spawn map in the Reference folder (with all civs' spawn areas and spawn dates, and the indy/barb cities) - by HolyHandGrenade
- Olive plantation gives 1 food but one less commerce; unimproved grapes already give 1 food; additional 1 commerce from improved Silk
- As of revision 993, the russian version is a separate download. An add-on to the mod
- The main reason behind this is the need of the original special characters of Civ IV (Latin-1 character set instead of a russian one)
- This will enable us to use such characters: âáäéëíöüúó... (actually we could use them before, but only in the civilopedia)
- Now we can have civ-specific names everywhere, including everything that appear on the map
- Specifically: UUs, UBs, civ specific Great People names, and most importantly: city names
- Added special characters to some of the hungarian and german city names as a test
- Instead of Russian, Portuguese is being added as the 6th language, as it uses the same gamefont set as the other main languages
- Added option in the dll for stable and unstable text icons. Can be referenced with [ICON_STABLE] and [ICON_UNSTABLE] in the XML files
- Update of Caliom's WB tool: can handle all special chars from the Latin-1 set, settler/war maps and spawn/respawn areas are shown on the minimap when editing
- Inquisition overhaul (still incomplete) - parts of the code are based on SoI, huge thanks to edead for his additional help
- All persecutions can remove maximum one religion
- Chooseable religion for the human, with a popup on persecution if there are more than one target religions
- The AI will choose it's target religion based on preset order of the religions:
- Catholicism as state religion: Islam, Protestantism, Judaism, Orthodoxy
- Orhodoxy as state religion: Islam, Judaism, Catholicism, Protestantism
- Protestantism as state religion: Catholicism, Islam, Orthodoxy, Judaism
- Islam as state religion: Catholicism, Orthodoxy, Protestantism, Judaism
- Judaism as state religion: Islam, Protestantism, Orthodoxy, Catholicism
- Holy cities cannot be persecuted from their holy religion
- Your state religion cannot be persecuted, and you can only persecute if you have a state religion
- Persecution has a base chance to succeed between 60% and 90%, based on your civ's faith
- Religious buildings of the target religion may lower this chance
- Religious wonders of the target religion seriously lower this chance
- Jerusalem has a lower base chance on default
- If persecution succeeds, all religious buildings are destroyed (including religious wonders - this will fix the inconsistency with the Spanish UHV)
- Small revolt and unhappiness after both successful and unsuccessful persecution
- Short term stability loss (Swing Stability) after successful persecution
- Some of the population is killed/expelled if persecution succeeds
- Gold loot from the killed/expelled population and the buildings destroyed
- Successful persecution increases your faith by one
- Interface message for the successful/unsuccessful persecution
- UHV counters (on the interface) are removed after the UHV goal is completed/failed
- Lithuania got a culture UHV counter
- New mercenary message if the merc is available in a province where your culture do not allow you to hire it
- Tavern changed back to Brewery: +5% commerce, +1 happy with barley
- Burgundian Winery replaces Brewery: +5% commerce, +1 happy, +3 culture, +1 health with wine
- Byzantium starts with Religious Law. Historically fitting, and may increase early orthodoxy spread in a couple games.
- Separated leaderheads FPK into 2 smaller files. Might increase LH loading performance
- Collapse Dates: AI civs get a small but increasing stability penalty after their historical collapse dates
- The civil war mechanics (instead of instant collapse) are in empires with 10 or more cities
- Stability is accounted properly for cities and buildings placed in WB
- Added missing Morea province from Hungarian UHV 3
Map and province changes:
- Atlantic Access near Sevilla
- Forest near Antioch, so AI Arabia will have Damascus as it's first city -> it will be the holy city of Islam
- Belgrade moved 1 tile south, now it's in province Serbia - rebellions to be expected there
- Village near (previously under) Belgrade moved to Dacia/Transylvania. Added another one for Mesembria/Nesebar.
- Adjusted culture of preplaced Byzantine cities - Byz starting area on the map will be a bit more realistic (and look better)
XML/text updates:
- New Dawn of Man text for Hungary, Kiev, Cordoba. Minor fixes in most of the other texts
- Small updates in the reference files
- Added a couple Spanish translations by mijamobu and felyux
- Added many Italian translations by Fede14
- Huge XML cleanup in most files. XML reorganization, in particular in the DCN, civic, and artdefine files
- Text updates and fixes in the reference files
- German translations by HolyHandGrenade
- New XML name tag for the 6th language
- Minor diplotext fixes (in the generic diplotexts)
- Various updates in the wording of the UP texts
- Changes in mercenary naming
- Updated strategy tooltips for the civics
- German grammatical cases for units by HolyHandGrenade
- Palacio del Escorial renamed to El Escorial, Paco da Ribeira renamed to Palacio da Pena, Tower of London renamed to Royal Dungeon
- New text for Palacio da Pena, Atlantic Access, Protestant Church School
Art/sound updates:
- Fixed button for Golden Bull, West India Company
- Removed Religious School icon from the tech tree
- New LH for Barbarossa and Isabella - both of them made by Melcher Kurzer
- New LH for Mindaugas, Vytautas, Simone Boccanegra and William the Conqueror - made by Novator
- Removing a couple unnecessary/unused art files from the LH folders, optimizing LH graphics in a few cases
- New flag for Germany by zwei833
- New button for Germany, Bulgaria, Lithuania, Poland, Venice, improved button for almost all other civs
- Separated, uncompressed dds atlas for civilizations - better button quality
- Seperated all atlas' into more smaller ones for better organization
- Main map icons for great general points and stability
- New soundtrack - 22 medieval themed songs
- Era specific water worked graphics, era specific fishing and whaling boats
- New art for Triumphal Arch, Copernicus Observatory, Gardens of Al-Andalus, Amsterdam Beurs, Round Church, Cluny Abbey, El Escorial, Tomb of al-Walid, Marco Polo Embassy
- New art for Hagia Sophia, St. Basil's Cathedral, Palazzo San Giorgio, Chateau de Fontainbleau, Royal Academy, Heroic Epic, Theodosian Walls, Temple Mount, Umayyad Mosque
- Revised Orthodox buildings: New art for Cathedral, Temple, Monastery, old Belfry changed to Seminary, old Cathedral changed to Reliquary, old Monastery changed to Belfry
- Revised Catholic buildings: New art for Cathedral, Monastery, Seminary, old Cathedral changed to Temple, old Temple changed to Belfry (both with improved textures)
- New art for English Royal Exchange, Lithuanian Vaivadija, Arabian Bazaar, Polish Folwark, Austrian Operahouse, Cordoban Noria, Jewish Quarter, Islamic Minaret
- New art for Guild Hall, Star Fort, Archery Range, Forge/Blacksmith, Manor House, Walls, Barracks, Stable, Dungeon, Brewery, Tannery, Wharf, Harbor, House of Wisdom
- Fixed art for La Mezquita, Pressburg Castle, All Saints' Church, Dome of the Rock, St. Sophia, Torre de Belem, Alhambra, National Gallery and Burgundian Winery
- Revised the size of all wonders and buildings - both ingame and in the civilopedia
- Wondermovie for Kazimierz and Palacio da Pena
- Seperated the Wondermovies and the Colonymovies for better organization
- New button for Triumphal Arch, St. Peter's Basilica. Button updates for many of the changed/updated buildings
Balance:
- Separated Mongol and Seljuk spawn: very hard on the human player, easier for the AI. Additional minor tweaks in a few other barbarian spawns
- Lowered the number of extra units you get on initial war for most civs
- Small changes to a couple civs initially spawned units too - mostly increasing defensive units for the AI
- Lots of smallish base balance changes for most of the civs (both growth and production modifiers)
- Indy Augsburg and Ragusa starts with an additional archer - so it won't be razed so often by barbs before the German and Venetian/Hungarian spawn
- "Prebuilt" walls for Augsburg, Porto, Prague, Novgorod, Riga
- Belograd (Alba Iulia/Gyulafehérvár) spawns in 880 AD, changed to be an indy city instead of barbarian, and starts with 2 archers instead of 1 crossbowman
- A couple additional starting units for Poland, Lithuania and Germany
- Small changes in the starting techs. Poland got an additional tech, many civs got one less
- Minor leader personality, memory, and attitude modifications
- Sistine Chapel gives only 3 culture to state religion buildings. Marco Polo's Embassy don't give happiness (there is the Silk resource) and adds less trade routes
- San Marco Basilica has +50% trade route modifier and only adds 2 merchant slots. St. Basil's Cathedral gives less free specialists
- Increased temporary but lowered permanent stability loss from losing cities in your core provinces. You may reconquer them after all
- Small temporary stability loss for losing a city in your OK or unstable provinces
- Lowered permanent stability loss from being in anarchy, both for small nations and for big empires
- Free Religion got low upkeep (previously it was the only civic with no upkeep)
Bugfixes:
- Bulgarian, Hungarian, Polish and Lithuanian cottage/hamlet/village/town improvement art
- UHV counter display bug for Portugal and France
- Workboat is no longer a military unit
- Fixed bug with Arabian UP when Judaism is the state religion
- Fixed Jewish Quarter counting bug in the Polish 3rd UHV when Kazimierz is built - by HolyHandGrenade
- Fixed small bug in stability counting when using Divine Monarchy and Paganism civics together - by HolyHandGrenade
- Removed the UHV check for the old Spanish 3rd UHV (conquer protestant cities). It was possible to trigger both 3rd UHVs!! - by lzd
- Fixed small python mistakes: on city name convertion, and on destroying barbarian improvements
- Fixed 2 different bugs with mercenary appearance/mercenary hiring. No more unhireable Welsh Longbowman for example
- Stability fixes by HolyHandGrenade
- Fixed improvement size of medieval mines
- Magellan's Voyage now correctly shows up on the coast, not inside the city
- Fixed mistake where Ragusa got free walls instead of Venice