[Religion and Revolution]: Mod Development

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I have implemented the DLL-Diplo-Event for Continental Guard now. :)

It is a DLL-Diplo-Event with a foreign King.
(That was a bit tricky first.)

There are several conditions applied to this DLL-Diplo-Event.

Most importantly:

1. You will need to have good relations to (at least) one of your European neighbours.
(Only then, will the King of that player make that offer.)

2. You will never get more Continental Guards than you have Palaces.
(Thus the unit will be rare.)

3. There is a timer that prevents these offers to appear to soon after each other and also a random part.
(So if you don't accept, you will need to wait for a while for the next.)

4. You will need to have enough money.
(I wanted to prevent the player from getting this dialog without being able to fulfill it.)

By the way:

I had programmed and tested this while still using the old graphics of the unit.
When we release, there will of course be the new ones, with the great flags from Schmiddie as shown here. :)

As you can see in the screenshots, the DLL-Diplo-Event is with the Danish King and I have been playing the English.

Texts might still be improved of course.
 

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@team:

I have implemented some small improvements in my private version.

- [*]Only one Custom House message per City
(And not one for every Yield sold)

- [*]Lumber and Stone are not sold by Custome House or lost to Overflow anymore (and like Food don't count into Storage Capacity).
(Not being able to finish buildings because of loosing Stone to Overflow was really annoying me when playing ...)

These two changes would be really great to have in the public version if possible.
They bug me as well, too bad when all else is so good ;)

Keep up the great work and hope to see pirates and animals roaming soon :D

Thank you guys for making this mod, I just had a 15 hr colmarathon this weekend, love it!
 
Is it also possible to get no messages due to gold "production" by tavern, saloon etc.? These infos every round are...mh, let's say a "plenty"...
 
Is it also possible to get no messages due to gold "production" by tavern, saloon etc.? These infos every round are...mh, let's say a "plenty"...

No, there is currently no option to turn such messages of.

It is the only info that tells you how much gold is generated by that feature.
If this message is removed, you would not know at all, where your gold is suddenly coming from.

Seriously, it is only 1 additional message per city.
(Just like it is with Domestic Market or Custom House.)

I personally am interested to know where my gold comes from and what each city is doing. :dunno:
 
Hm, ok. Maybe I could turn of the sound for this special messages. The sound every round and from every message from market, custom house and tavern (the gold coin "jingle") is the thing that's annoying, not the messages itself....
 
Hm, ok. Maybe I could turn of the sound for this special messages. The sound every round and from every message from market, custom house and tavern (the gold coin "jingle") is the thing that's annoying, not the messages itself....

The sound for those messages is assigned in DLL.

But I can remove it for these messages:
Market, Tavern, Custom House, Overflow

I don't really care about these sounds either. :thumbsup:
 
Maybe you can get something like this workable? Maybe you can ask the developer for his okay? :)

 
Maybe you can get something like this workable?

Probably not. :(
(I know it looks great.)

1. This requires an extremely high level of artistical skills. (graphics)
2. Our mod is simply still too felxible in terms of new ideas and concepts that might need to new buildings.
3. This will probably not look very good and be massive amount of work with the huge amount of buildings we have in city screen.
4. The image is from work that is not published yet.
5. I have no idea how this would look in the different resolutions. (Widescreen resolutions might be problematic.)

Maybe you can ask the developer for his okay? :)

We know melcher kürzer. He is a friend of us. :)
(He had also been a member of the old TAC team like myself.)

Getting an "ok" is not really the problem in our modding community.
We all use each others work.

Finding people that are able and willing to actually implement things is a different topic though.
 
Is that picture from an existing mod? If yes, which mod is it?

It is part of melcher's work. (see here)
(The part from the screenshot is not yet published though.)
 
2 small improvements uploaded:

1. Custom House, Overflow, Domestic Market and Entertainment don't have "coin sound" anymore.
(It got annoying when there were too many cities.)

2. Culture is also displayed in City Screen.
(see Screenshot)
 

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I was thinking as I played my last game that it could be neat to have some event like:
"The massacre of Jamestown"

I had some vicious battles with the natives and a stack of 11 braves was decimated in one turn, what I missed was some kind of feedback that this battle was noticed either by my colonists or the king.

Could this be done?
 
Could this be done?

A lot of things can theoretically be done.
All it needs is somebody interested and able to do it.

One idea was to enhance the Achievement System for things like that.
Maybe somebody will one day do that. :dunno:

But my todo-list for this release is full, Sorry.
 
I have implemented the DLL-Diplo-Event for Mortars now.
(It is uploaded to SVN.)

It is also a DLL-Diplo-Event with a foreign King.

Again there are several conditions applied to this DLL-Diplo-Event.

Most importantly:

1. You will need to have good relations to (at least) one of your European neighbours.
(Only then, will the King of that player make that offer.)

2. You will never get more Mortars than you have Citadels (or Great Bastions).
(Thus the unit will be rare.)

3. There is a timer that prevents these offers to appear to soon after each other and also a random part.
(So if you don't accept, you will need to wait for a while for the next.)

4. You will need to have enough money.
(I wanted to prevent the player from getting this dialog without being able to fulfill it.)
 

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The sound for those messages is assigned in DLL.

But I can remove it for these messages:
Market, Tavern, Custom House, Overflow

I don't really care about these sounds either. :thumbsup:

Good to hear that these sounds are going to be removed. Very annoying if you ask me. :goodjob:
 
I'm currently improving all flags, especially of the vanilla ships.

The new version will contain completely and correct adjusted flags:

Spoiler :
 

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Don't be wondering if it is currently getting a bit quiet here. :)

We have simply entered the phase of improvement for the upcoming release.
We are working on text improvements, graphic improvements, code improvements, finishing some small todos, ...

After that we will still have a phase of extensive testing and balancing before we publish.

So almost nothing really exiting is going on that we could present to you, but we are working.
(Most of our current communitcation is by emails, private messages or calls.)
 
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