CIVICS REDONE
I decided to try and rebalance the civics that have never been adjusted. It doesn’t seem as difficult as it may sound and I already succeeded in some of this so I expect to be successful in a while. (Some of it I don’t know yet). Let me know if you want to use it for the mod and what you think of these changes - also implementability. I’m open for suggestions. These are the goals that should be satisfied:
• Each alternative should be about equally powerful to its counterpart.
• Represent a long term strategic alternative!
• The effect should also be "plausible". (How could keeping slavery in the colony (no change) suddenly increase its capability by 50%)?
• Be historically "sound".
Plan:
All men are free
Faster learning by doing
+30% education
All indentured servants replaced by free colonists. (tricky to implement - very fast learning by doing, maybe)
Slavery
+20% to all yields - not 50%.
Slaves +1 on field plots, converted natives +1 on field plots (extra)
Elections
Can still trade with Europe but chance of being intercepted at sea by your king (Europe and Africa)(ship lost before arrival, risk around 50%),
Fixed 45% discriminary " foreigner" tax in Europe/ Africa.
50% bells in all cities.
+1 on all crafted good. (Made in buildings) (hard but not impossible to implement)
Monarchy
Can trade with Europe but chance of being intercepted at sea (Europe and Africa) (ship lost before arrival, risk around 30%)
Lower chance of being intercepted
Fixed 35 %"foreigner" import tax in Europe/ Africa
2 Extra random weapons from King of other European that are >= pleased (from: artillery, mortar, Hessian, ranger, veteran solder…

Angry Europeans may declare war (aid your king)
Improved relationship with kings (subsequent bonus)
Natives’ rights
As before
+ 2 further relation
Manifest destiny
Unchanged
Right to bear arms
- 15 horses, guns need for equipment. (Citizen self arm)
Controlled arms
Unchanged
Separation of church and state
Old benefits +
Frequent mercenary sale from natives at further 50% off. OR: one- time event giving 2 native mercenaries per positive (>=pleased) native leader.
Missions are 40% more effective.
Theocracy
Unchanged