We don't have yet a clear overview about the religion, so let's here gather what we can find .
Religions:
Spoiler :
- 'Religion Overview'; bunch of religious symbols across the top. 'Christianity' selected and blacked out.
- 'Founder Belief', 'Follower Belief', '2nd Founder Belief', 'Enhancer Belief', 'Bonus Belief'. '2nd Founder' and 'Enhancer' unlocked by 'enhancing religion'.
- Byzantines apparently in the game, with the 'Bonus Belief' available to them. UA?
Religions:
- Buddhism
- Christianity
- Confucianism.
- Hinduism
- Islam
- Judaism
- Shintoism
- Sikhism.
- Taoism
- Mesoamerican religion?
- Zoroastrianism
[URL="http://kotaku.com/5885161/heres-how-civilization-v-gods--kings-will-reinvent-the-series"]Kotaku[/URL] said:"Religion is being integrated in a whole new way that the series has not seen before," Beach told me when we spoke on the phone Tuesday. "We're looking at religions as a brand new way for you to customize the way you're playing your civilization, and sort of take advantage of your play-style, where you are in the game, what path to victory you're pursuing in that game."
You'll start off with a pantheon a set of gods from, say, Greek or Norse mythology. As you play through different time periods, your religion will evolve and expand, spreading through cities across the world not unlike the "culture" system currently in Civilization V
[...]
There are four categories of beliefs: founder beliefs, follower beliefs, enhancer beliefs, and pantheon beliefs. Each category comes with its own specific bonuses one bonus, called "Goddess of the Hunt," gives you an extra food modifier. Another bonus, "Holy Order," allows you to buy missionaries to help spread your religion around the map.
[URL="http://asia.gamespot.com/sid-meiers-civilization-v-gods-and-kings/previews/gods-and-kings-brings-big-changes-to-civilization-v-6350514/"]Gamespot[/URL] said:The cornerstone of religion is a new currency called faith. Faith is used to purchase beliefs, which are small benefits that shape your nation's religion. Civilizations starting near the coast may wish to purchase the God of the Sea belief, which grants additional production from fishing boats; while mountainous civilizations may prefer the Stone Circle belief, which generates additional faith from stone quarries.
Initially, you are only allowed to purchase one belief. As you progress, a great prophet is born in your nation that lets you purchase two more. This occurs a second time late in the game to complete your five-belief religion. In addition to purchasing beliefs, faith can be used to purchase unique buildings and units that are otherwise unavailable. Faith-generating city-states, wonders, and buildings will also be available.