Religion is currently a broken system

godman85

Warlord
Joined
Jul 7, 2012
Messages
122
Why in a 12 civ game can 7 religions be founded?


I mean really. The chances of all your neighbors having holy cities is higher then if 1 of them did not.


This is absolutely ridiculous. With how easy religion is to get now a days, all 7 will be formed rather quickly and everyone will be obsessed with spreading their religion.


I gave up completely on religion after 5 or so games. Felt so pointless with endless missionaries and too many damn holycities spamming pressure everywhere.


There needs to be a massive nerf to religions foundable. Like 1 to 3. For every 3 civs, 1 can found a religion.
 
If you think the system in CiV is bad, think about how it is in real life. Tens of thousands of religions in only a couple hundred nations...

If you're mad about other holy cities, just take them out. Civilizations did it in real life, and you can do it in the game.
 
Um, it seems common nowadays to criticize somewhat arbitrary numbers to put another arbitrary number in the game. I believe there will probably be some tool thingy to scale these things if you really wanted to, but I really don't see a problem.

Yes, it's frustrating to compete with religion. But this system doesn't hinder any victory conditions that much nor is it necessary to have a successful religion every game to win the game, so...
 
If you think the system in CiV is bad, think about how it is in real life. Tens of thousands of religions in only a couple hundred nations...

If you're mad about other holy cities, just take them out. Civilizations did it in real life, and you can do it in the game.

I think what he means is the religious system per se being annoying cos everyone is spamming GPPs and Missionaries. And it is not possible to have a peaceful religious game because the converting game eventually escalates wars:nuke:
 
Religion is fine, as far as I've seen, people are just mad that they can't religiously dominate without actively paying attention to it. There are multiple tools for a religious civ to use. Of note (but rarely mentioned) are inquisitors who give your religion all the defence it needs. Evangelism as a reformation belief makes your missionaries very powerful, just play smart with them and make sure there's enough pressure reinforcing them when you move to other cities. Convert multiple cities at a time so they reinforce each other, divert your trade routes to apply more pressure (hell you might even be able to find an actual use for underground cults with this) and slowly push your religion from your empire to everyone else's. Don't ignore pressure and just go 'lol 3 missionaries straight to the capital', start on the cities that are being pressured by yours if you can. If you're seriously going for a faith game, plan conversion like a war campaign. It's actually pretty rewarding, and actually keeps you entertained during peacetime.
 
I don;t think it is a big problem, but it would be nice if worked other way.
For example in 8 civ game 4 religion would be enought giving space to expand your if you like.
I have a dream of civ when you can set anything, like number of religions, starting techs for AI, expanding desire for AI or willing to war...
 
I don't think the number of religions is a problem at all.

But I'll agree on the missionaries and prophets spam. It's just crazy how the AI floods the map with them
 
Byzantium with religious texts, itinerant preachers and unity of the prophets! Your religion will passively dominate (even holy cities struggle to repel this).
 
Um, it seems common nowadays to criticize somewhat arbitrary numbers to put another arbitrary number in the game. I believe there will probably be some tool thingy to scale these things if you really wanted to, but I really don't see a problem.

Yes, it's frustrating to compete with religion. But this system doesn't hinder any victory conditions that much nor is it necessary to have a successful religion every game to win the game, so...

Totally agree with this poster here.
 
I find that maybe four religions will dominate anyway, those founded early and whose civs goes for reformation and also snags the buildings. Religion 5 and on will often be a stew of crappy leftover beliefs and no real faith income to back it up.
 
I miss the days of Civ 4 where you could found all the religions yourself to ensure they wouldn't spread ;)
 
There's not a single word more overused, and misused, in the gaming community than 'broken'.
 
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