Dancing Hoskuld
Deity
will the try out work with AND?
I need to figure out where the configuration file goes so you can play with the numbers but yes it works with AND. That is where I did my test.
will the try out work with AND?
Assign a number to each religion based on whether or not it is state religion
If the religion's holy shrine is built in the city decrease this number (eg -25)
For each of this religions wonders or national wonders in the city decrease the number (eg -10)
For each other building in the reduce the number (eg -5)
If any number is less that zero adjust the number for each religion up by twice the value
Get a random number based on the total of the numbers for all religions
Choose the religion where the cumulative total (of number) is greater than the random number.
<events module="CvJReligionDecayEventManager"> </events>
Attached is a version of Religion Decay which works with RoM (and AND). I have only added the holy city decay option. Config file is in the usersettings folder.
You will need to add the following line to the Config\Init.xml file to get it to work.
Code:<events module="CvJReligionDecayEventManager"> </events>
Put it with the other RoM "<events ..." entries.
To do:-
. Scale with game speed
. Civics affect which religion goes
. Buildings affect which religion goes.
For the love of the gods, Hoskuld, is 6 posts in a row really necessary?
For the love of the gods, Hoskuld, is 6 posts in a row really necessary?
For the love of the gods, Hoskuld, is 6 posts in a row really necessary?
This looks awesome!
Is it going to be incorporated into AND in the future? Or is it just saying a mod for AND?
This looks awesome!![]()
Is it going to be incorporated into AND in the future? Or is it just saying a mod for AND?
i think it's better suited for DH/AArandas religion mod to keep the religion icons for cities at a bearable level.
nah but seriously, the more religions there are the more religious decay is needed imho.
Im going to include this in the next version of UM Project or Clash of Civilizations. depending.
cool, take your time dudeby the way i got one question though off topic, how i know wether custom python files are compatible with a new dawn? especially since they not really touching or effecting any of the existing python files. Only change is in the cvMainInterface.py in the screens. Just not sure how to extract just that part and put it into proper version of RoM/AnD. Any guidelines you got for me? i want to try it out myself so can just get a hang of it. And i dont want to be a trouble
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And i dont want to be a troubleoh and if i wanted to create any new corporations will i have to make changes to any python files?
Recently, StrategyOnly put out an "Animal Placement mod" which at first needed changes to the screen files but after NotSoGood restructured it, it became more independent but I have not managed to get it fully working with RoM due to time constraints.