Chandrasekhar said:
Well, keep in mind that free crusaders only pop up after Fanatacism, and any cities that had the Order spread to them already don't spawn them for free. I suppose the diseased corpse would be nice as a 5 Str. cheap unit (as cheap or cheaper than the contemporary units) which is good for spreading disease far and wide. I suppose they'd functionally be a sort of tier-2.5 unit, but I'd like them to retain the ability to upgrade into a tier-3 unit with Fanatacism.
You are probably righta bout the Order. I've played them only a couple times. I enjoyed those games, but definitely am no Order expert.
A tier-3 AV unit would be welcome, just on general principles.
I just haven't thought out this aspect as thoughaly as you have, so I don't have too much to say.
One thing I do want to say. ... My ongoing game reminds me of your Grigori experiment. It is my first Sheaim game. Long story short, I deviated a bit from the old spam cottages as early as possible dmn the torpedoes. And wouldn't you know it, I missed founding OO by 3-4 turns, then Leaves by 6-7 turns. I didn't bother with Runes and did not found AV until turn 300 on te dot. (Large map, normal speed) Not only that, but my startup did not have even a single mana node. So I played about as stripped-back Sheaim as it is possible to see.
You know where this is going. It's turned out to be the best game of FfH yet. For the first time in my Ver II experience, I am seeing al those tier-3 on teh battlefield and fighting. AI opponents have so many units their backs are definitely
not broken after losing a major battle. And that Armegeddon will be invented is a certainty.
So I think I will aim for Order and AV a lot more now. Rushing to OO/Leaves/Runes is pretty much a certain win, at least in 0.15, but the games are more fun when you get a slower start. Besides, AV High Priests and Inquisitors rock, especially for the Sheaim.
