Religious Tier-3 Unit Analysis

There's no denying that diseased corpses are no pushovers. It's part of why I think that maybe they should be nerfed a bit and count as tier-2 units, akin to archers of leaves or soldiers of kilmorph. Letting them upgrade to dread knights (diseased corpses=>fallen crusaders does't make much sense) at Fanatacism would be sweet, as the knights could either be built, or upgraded to retain disease in much the same way that the Drown can be upgraded to the Stygian Guard for water walking.
 
Personally I think the Eidoln(sp?) should be restricted to more demonic and nefarious civs/religions.

I was playing as the Luchurip, with RUnes, and...well, when my cities wanted to start producting Eidolns(sp?) instead of 5 star iron golems, i got a bit cranky.
-Qes
 
Nikis-Knight said:
What? That's either a but or a recent change, Eidolons should be unbuildable by Order or runes civs.

Well I built em. Although, I did switch to free religion later. Im not sure on the timing, but that might have something to do with it.
Still, should angels and deamons be available to non-religion oriented civs?
Frankly, My opinion is "no". Because it offers another insentive to not be free religion (which is pretty sweet) in the late game.
-Qes
 
Nikis-Knight said:
er, um, okay, well, problem solved then!
no more free religion civic.

Exactly. You forget, we lowly fans dont have advanced copies of .16.
:-P
-Qes
 
Chandrasekhar said:
There's no denying that diseased corpses are no pushovers. It's part of why I think that maybe they should be nerfed a bit and count as tier-2 units, akin to archers of leaves or soldiers of kilmorph. Letting them upgrade to dread knights (diseased corpses=>fallen crusaders does't make much sense) at Fanatacism would be sweet, as the knights could either be built, or upgraded to retain disease in much the same way that the Drown can be upgraded to the Stygian Guard for water walking.

That all sounds good with the possible exception of timing. Would there be a use for a nerfed Diseased Corpse, considering how long it takes to research AV? Perhaps there would be, if it were cheap and expendible. Or perhaps it wouldn't be so useful, as AV priests can summon cannon fodder for free. I admit I have not thought it out. Those are just the questions that come to mind.

I tend to like the idea behind adding the +1STR to the tier-3 units, though once again that opinion isn't carved in granite. OTOH I sort of like Crusaders as they are. They are not 'sexy', but having free Crusadrs pop up fairly frequently is always welcome. Then again, I've not played Order much.

FWIW.
 
Well, keep in mind that free crusaders only pop up after Fanatacism, and any cities that had the Order spread to them already don't spawn them for free. I suppose the diseased corpse would be nice as a 5 Str. cheap unit (as cheap or cheaper than the contemporary units) which is good for spreading disease far and wide. I suppose they'd functionally be a sort of tier-2.5 unit, but I'd like them to retain the ability to upgrade into a tier-3 unit with Fanatacism.
 
Chandrasekhar said:
Well, keep in mind that free crusaders only pop up after Fanatacism, and any cities that had the Order spread to them already don't spawn them for free. I suppose the diseased corpse would be nice as a 5 Str. cheap unit (as cheap or cheaper than the contemporary units) which is good for spreading disease far and wide. I suppose they'd functionally be a sort of tier-2.5 unit, but I'd like them to retain the ability to upgrade into a tier-3 unit with Fanatacism.

You are probably righta bout the Order. I've played them only a couple times. I enjoyed those games, but definitely am no Order expert.

A tier-3 AV unit would be welcome, just on general principles.

I just haven't thought out this aspect as thoughaly as you have, so I don't have too much to say. :)

One thing I do want to say. ... My ongoing game reminds me of your Grigori experiment. It is my first Sheaim game. Long story short, I deviated a bit from the old spam cottages as early as possible dmn the torpedoes. And wouldn't you know it, I missed founding OO by 3-4 turns, then Leaves by 6-7 turns. I didn't bother with Runes and did not found AV until turn 300 on te dot. (Large map, normal speed) Not only that, but my startup did not have even a single mana node. So I played about as stripped-back Sheaim as it is possible to see.

You know where this is going. It's turned out to be the best game of FfH yet. For the first time in my Ver II experience, I am seeing al those tier-3 on teh battlefield and fighting. AI opponents have so many units their backs are definitely not broken after losing a major battle. And that Armegeddon will be invented is a certainty. :D

So I think I will aim for Order and AV a lot more now. Rushing to OO/Leaves/Runes is pretty much a certain win, at least in 0.15, but the games are more fun when you get a slower start. Besides, AV High Priests and Inquisitors rock, especially for the Sheaim. :)
 
Yes, I absolutely love playing the Orderly Malakim, and with Flauros' new traits in .016, I plan to show you all that Orderly Vampires are the best kind. Getting 2x speed courthouses, governor's manors, and the path to the Order all in one tech will be too much to resist.
 
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