Sanguivorant
Submitter
Hello, I am Sanguivorant. So I started playing Civilization IV about a month ago, and I really like the game. Eventually (or we can say yesterday), I started to try a little bit of scenario making. To better understand my question, my scenario is basically about the colonization of South America, with the two Iberian civilizations and two prominent South American civilization, the Incans and the Mayans.
So there is nothing wrong with the scenario it-self, and almost everything is complete, and historically accurate, with the Iberians starting with certain advantageous techs and whatnot. I have knowledge of XML editing from Age of Empires III, so I was able to configure practically all the settings.
In the scenario, only the Portuguese and Spanish are supposed to have a religion, which is Christianity. This is where the problem comes. After a few turns, all the religions get founded in random areas, and that somewhat kills historical accuracy and mostly game advantage.
I want to get rid of all religions in the scenario except for Christianity and perhaps buddhism. Here are possible actions I want to do. If possible, please assist me in doing them by telling me how to do it.
1) Remove the unwanted religions from the scenario.
2) Prevent the techs that found unwanted religions to be researchable in the scenario (Knowing how to code this would definitely help me in making this scenario more accurate in terms of other techs).
Also, if possible, I would like to mod only the name of Hinduism and perhaps change the name to Shamanism, for just the scenario. How may I accomplish this?
Here is what I have done so far:
Made the Iberian state religion Christianity, and Native Hinduism.
Made a "South American Religions" mod that has only a CIV4ReligionInfo file that has all unwanted religions removed. The mod was unable to load due to errors.
Literally changed all Hinduism in the South American Religions mod into Shamanism in text. The mod was unable to load as well.
Perhaps someone could give me a quick guide on how to properly mod files such as these? I am not familiar with civilization coding.
Thank-you if you are able to help.
So there is nothing wrong with the scenario it-self, and almost everything is complete, and historically accurate, with the Iberians starting with certain advantageous techs and whatnot. I have knowledge of XML editing from Age of Empires III, so I was able to configure practically all the settings.
In the scenario, only the Portuguese and Spanish are supposed to have a religion, which is Christianity. This is where the problem comes. After a few turns, all the religions get founded in random areas, and that somewhat kills historical accuracy and mostly game advantage.
I want to get rid of all religions in the scenario except for Christianity and perhaps buddhism. Here are possible actions I want to do. If possible, please assist me in doing them by telling me how to do it.
1) Remove the unwanted religions from the scenario.
2) Prevent the techs that found unwanted religions to be researchable in the scenario (Knowing how to code this would definitely help me in making this scenario more accurate in terms of other techs).
Also, if possible, I would like to mod only the name of Hinduism and perhaps change the name to Shamanism, for just the scenario. How may I accomplish this?
Here is what I have done so far:
Made the Iberian state religion Christianity, and Native Hinduism.
Made a "South American Religions" mod that has only a CIV4ReligionInfo file that has all unwanted religions removed. The mod was unable to load due to errors.
Literally changed all Hinduism in the South American Religions mod into Shamanism in text. The mod was unable to load as well.
Perhaps someone could give me a quick guide on how to properly mod files such as these? I am not familiar with civilization coding.
Thank-you if you are able to help.