Removing hitpoints and firepower

LuKo

The Royal Guard
Joined
Aug 28, 2006
Messages
1,523
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Poland
The combat mechanics is rather complicated in civ2 and it's mostly fine but I find both hitpoints and firepower as ideas which bring more harm than good. They obscure true statistics of an unit (e.g. that Musketeer attacks better than Legion) and I feel that the developers didn't grasp the idea perfectly (e.g. HP of Armor and firepower of Howitzer seem out of place). Therefore, I would like to remove these attributes (flatten across all units) and compensate with basic statistics. Surely it will cause some changes in powerlevel but I think it is worth it. However, I still want to keep it as similar to vanilla combat as possible and I wonder whether anybody analyzed how the new statistics should look like in such a scenario. E.g. the Musketeer has currently A&D of 3 with 2 HP. Simply doubling A&D would make it significantly stronger, while changing it to 4 would nerf it. I guess A&D of 5 is the most appropriate but if there are any additional considerations you can share with me it would be much appreciated.

Similarly, if there is a reason why nobody is messing with these two attributes, please let me know.
 

Dadais

King
Joined
Oct 20, 2010
Messages
762
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France
I do like the depth firepower and hitpoints are giving in civ2.
This allows canonglasses units and many other combinaisons, which we wouldn't have with a flat system.

On the other side, I won't condamn microprose on its choices for particular units, as I can't remember in years of basic game playthroughs as a child blaming a lack of balance on this point.

Just another point of view.
 

LuKo

The Royal Guard
Joined
Aug 28, 2006
Messages
1,523
Location
Poland
This allows canonglasses units and many other combinaisons, which we wouldn't have with a flat system.
Glasscannon can be easily done in this system, e.g. 16ATK/1DEF (1/1 HP/FP). With one-stat system (vide Civ4) it is much harder, but HP/FP is not needed. Giving Howitzers additional HP&FP actually increases its defence.

However, if there are any other roles which will be lost its good to know. E.g. I know about the Pearl Harbour rule which nerfs ships in port and is based on those statistics but I feel that it is not that relevant and possibly can be reproduced with just DEF nerf once we have C# based Civ2...
 

Dadais

King
Joined
Oct 20, 2010
Messages
762
Location
France
Glasscannon can be easily done in this system, e.g. 16ATK/1DEF (1/1 HP/FP).
This is not a canonglass (realising the correct word in english is glass canon, I'll alter from there).

Both 4,2, 1,4
and 2,4, 1,4 are.
 
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