The combat mechanics is rather complicated in civ2 and it's mostly fine but I find both hitpoints and firepower as ideas which bring more harm than good. They obscure true statistics of an unit (e.g. that Musketeer attacks better than Legion) and I feel that the developers didn't grasp the idea perfectly (e.g. HP of Armor and firepower of Howitzer seem out of place). Therefore, I would like to remove these attributes (flatten across all units) and compensate with basic statistics. Surely it will cause some changes in powerlevel but I think it is worth it. However, I still want to keep it as similar to vanilla combat as possible and I wonder whether anybody analyzed how the new statistics should look like in such a scenario. E.g. the Musketeer has currently A&D of 3 with 2 HP. Simply doubling A&D would make it significantly stronger, while changing it to 4 would nerf it. I guess A&D of 5 is the most appropriate but if there are any additional considerations you can share with me it would be much appreciated.
Similarly, if there is a reason why nobody is messing with these two attributes, please let me know.
Similarly, if there is a reason why nobody is messing with these two attributes, please let me know.