sir_schwick
Archbishop of Towels
Just for some consolidation for new thread readers, here is how I'm interpretting the results. All techs have these kinds of prequesites.
(1) Technology - That is a given as it has been for a civ games. Eventually however, some of the prequesite techs may have been part of branches of the tech tree that are not common to everyone.
(2) Resources - This assumes that you aren't going to learn to ride horses if you don't have them in the first place. These prequesites are based on having resources or the lack of them. These are usually part of unqiue branches.
(3) Triggers - These are based on a particular need or global progress.
(1) Technology - That is a given as it has been for a civ games. Eventually however, some of the prequesite techs may have been part of branches of the tech tree that are not common to everyone.
(2) Resources - This assumes that you aren't going to learn to ride horses if you don't have them in the first place. These prequesites are based on having resources or the lack of them. These are usually part of unqiue branches.
(3) Triggers - These are based on a particular need or global progress.