Request for LARGE world/Europe maps.

Civilizator

Chieftain
Joined
Oct 25, 2001
Messages
85
Location
Sevilla, Spain
There are several huge maps of the world and Europe, very good ones but playing on them gets boring after each turn takes more
than 5 minutes (on my pentium 800, 128 mg ram). Are there any good maps of the world and Europe in Large size?

Thanks in advance.
 
Might try playing my small Europe map if you haven't already. It's just about the right size for my taste. Basically, that once it's clear you're going to win, actually finishing the game doesn't take more than a couple hours unlike larger maps which can drag on and on.

Anyway, if I'm still playing and get bored with the small one, I might make a standard or large Europe map. In the meantime, you might try editting my huge Europe map - chop off Africa and eastern Russia. *shrug*

semi-tangent:

I think I've found out why the computer grinds to a halt. I suspect it's the algorithm that calculates the shortest route when the AI moves units. From other games, I know pathing isn't easy to program. It really is a trade off between finding the shortest route and processing time.

I set a map up to shoot for max score. I built ~400 cities and hardly had any units (the only comp civ was permanetly stuck on an island) on a huge map and the game went smoothly. But then polution hit after building hospitals and I had to build workers to clean it up. Just hitting shift-P with a new worker took ~30 seconds before the guy moved just trying to figure out what to do. Even with all the "view unit moving" options off having 150 workers auto clean polution took a few minutes every turn. Now imagine having 16 civs on a huge map each with ~300 units and it gets ugly. I suspect that a smaller map size means there is less for the move algorithm to branch out to. You'd think after railroading a continent, as soon as the algorithm found a route using 0 movement points, it could stop. Maybe in a patch. I guess it could be the AI trying to decide which polution patch to clean up too.

Oh and after discovering that polution is caused by poplulation and not shield production, I may revise my city placement strategy and never bother to build hospitals.
 
I was playing on a 180x180 world map with 16civs and somewhere around the dawn of Industrial Age it started to get boring and when I reached Modern Era it was almost unplayable (PIII667, 128MBRAM). I know what You are talking about...:(
Currently I am working on a 160x160 world map - I tried the default setting for Large maps (140x140), but the compromises I would have to make there concerning the details (shape of Europe etc...) seemed to much to me.
So - I decided to do this 160x160 map - Robinson Projection - so it's going to be less land mass and more Ocean than in the other maps You saw in the Forums so far. I think that 9 or 10 civs should be the optimal number, if You keep the problems with 16civ-maps in mind...
So - the map size reduced to 80% (25.600 tiles instead of 32.400 with a 180x180map) and the civ number reduced to 60%. Can't wait to see if it helps...:)
I will finish the map maybe by this weekend - so look for new posts...;)
 
Back
Top Bottom