Request for MapFinder utility for conquest games.

boogaboo

Josef Popper 4ever
Joined
Oct 2, 2003
Messages
1,881
Location
Holon, Israel
Hi..

This is intended for whomever can help, but of course to Moonsinger and Dianthus first:

There are 2 kinds of games - milking and conquest.
The milking games rely on domination limit mostly, and on start position less.
HoF conquest games, as I learned, are done the DaveMcW start way.

This is a simple but tedious algorithm to open the goody hut and find (and I do find) a settler:

Conquest()
{

If (goody hut in radius 1)
{
settler.move (away from hut);
worker.wait_turn ();
EndTurn();
settler.build_city();
result = worker.pop (hut);
if (result == settler)
save_game(4000BC, current_turn); // (else we quit!)
}
else
{
settler.build_city();
If (goody hut in radius 2)
{
General.MoneyPercent = 100; // (no lux or science)
worker.stepTowardHut();
EndTurn();
result = worker.pop (hut);
if (result == settler)
save_game(4000BC, current_turn);
}
}

ctrl_shift_q();
};


Please please please plzplzplz plzz implement it someone before I loooooose my mind!
 
May be you should talk it over with Dianthus or Aeson. As I said in my MapFinder thread, I don't have Borland C++ Builder v5 or later; therefore, I can't do any C++ coding at the moment. Exactly why Dianthus did the DLL for me on my MapFinder project .

PS: I did the MapFinder GUI in Delphi.
 
I'm just keeping this as an open wish since I can't do it.
I'm just doing the procedure over and over again.

BTW, I did actually have insight for this -
1. I've never seen a settler come out of a goody hut on the first turn (only perhaps because it is too close to the settler).
2. No barbarians pop from huts on the first two turns.

And of course, why wait more than 2 turns, if it CAN be done in 2?
So, I keep hitting the keyboard.
 
Originally posted by boogaboo
1. I've never seen a settler come out of a goody hut on the first turn (only perhaps because it is too close to the settler).

Unless you use your current settler, you SHALL NEVER get one from the hut. That's a well known fact!;)

2. No barbarians pop from huts on the first two turns.

That's also a well known fact! Just as long as you have no military units under your command, you SHALL NEVER get barbs from the huts.;)
 
So I should pop it ith the settler? thanks!
No military for barbs... that's new..

Where is it all from? I learned it the hard way..
 
That was old news around here! I believe someone wrote an article on how to pop the goodie hut last year. There is a right way to pop the hut and there is the wrong way to pop the hut! Nothing is really 100% random in Civ3.;) Unfortunately, I could locate that thread at the moment. :( Anyway, I'm sure other posters like Bamspeedy, SirPleb, DaveMcW and many others would tell you how.
 
Thanks!
The new search for civfanatics is like an internet civilopedia (or "google civ"..)!
I'm still looking for a program to find starts.. but knowledege is power:

I found http://forums.civfanatics.com/showthread.php?s=&postid=359144#post359144



Gold:
*The tile must not have any type of resource or luxury on it.

Maps:
--always available

Nothing:
--always available

Settler:
*Player must not have a settler (active or in production) or any unit with the Settle AI strategy.
*Number of player's cities must be <= (TotalCities / NumActivePlayers).

Mercenaries (skilled warrior):
*There must be a unit available to the Barbarians as well as the player and that unit must be able to be built (or have been built) by some player in the game.

Tech:
*Player must still be in Ancient Times.

Barbarians:
*Player must not have Expansionist trait.
*There must not be a city within a 1-tile radius.
*The player must have at least 1 city.
*The player must have at least 1 military unit.
*The unit popping the hut must not have the "All Terrain As Roads" ability.


__________________
Mike Breitkreutz
Programmer
FIRAXIS Games

:scan:
 
Hmm, wouldn't just adding a checkbox to only save maps with goody huts in first 9 tiles go most of the way towards fulfilling boogaboo's request? It seems completely harmless, as the hut would show up in the screenshot anyway, and would let you pile up a bunch of .savs with a goody hut start while you sleep, rather than suffering through the many hours of restarts manually.
 
Also correct, but didn't it say
"Settler:
*Player must not have a settler (active or in production) or any unit with the Settle AI strategy.
"

doesn't the first settler count?? I have yet to do it like this.
 
Yes the first settler counts. You can not get a settler from a barb hut if you are currently building a settler or if you have one produced that has yet to make a town.

You also can not get any tech that you are currently researching.
 
Though not confirmed by Firaxis, I believe you can add the following conditions to the list:

Settler:
* Difficulty level must be less than Sid.

Tech:
* Difficulty level must be less than Sid.
 
Did you try, SirPleb?
I usually find a game after about 20-30 minutes.. but haven't tried Sid..
 
Originally posted by boogaboo
Did you try, SirPleb?
Not explicitly for this but I did pop a lot of huts in Sid games before I gave up on expansionist Civs. As far as I know, no one has reported ever getting a settler or a tech from a hut at Sid level.
 
Ok..

I just want to remind us all that this thread is for the missing half of the MapFinder utility that is waiting to be born.
I'd even be happy had it been born in 9 month and my future perfect English was a bit more perfect. perfect.
 
I'm not entirely certain, but I don't believe you can get anything but conscripts or cash from GH's on the new C3C Deity setting either. I didn't pop 500 huts, but I did do a few dozen and never saw anything but cash or conscripts; no techs, settlers, or advanced tribes.

I think I mentioned before that all boogaboo really needs is an additional checkbox that only saves maps with a goody hut in the starting tiles, pretty much that same as the bonus food checkbox. It should save quite a lot of time to let Mapfinder generate a 100 maps with a GH, bonus food, and river tile while you sleep, and then start the day looking through those.
 
You can get Settlers and Techs on Deity (same 500 hut test, as expansionist), but not cities.
Hmm, I wasn't expansionist when I was trying it, so I went back and did a test.

On C3C deity with the Aztecs, 50 huts:
24 conscripts
14 maps
12 gold

On C3C deity with the Zulu, 50 huts:
15 techs
15 maps
10 conscripts
2 settlers
8 gold

So, I think you have to be expansionist to get anything good on C3C deity.
 
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