Requested Mods

Someone should create a simple mod that does nothing but sets the minimum distance a city can be from another city by a certain amount of tiles. A chain of these mods each with different values "like 5, 6, 7, and maybe even one for 8 tiles" would be much appreciated by the community I reckon.

I'd like to see a variation on this. Start with say 10 tiles minimum distance, but with research, policy etc, can reduce this over time.

It would also be interesting to have a maximum distance which could be increased over time, kind of like in some 4x games.
 
I know i posted this up a while back..But i was thinking of an Alien Invasion mod completley Opt in or Opt out, Where if one civilization be that you or another is way advanced against everyone else, This "Offmap" Civ begins well..an invasion of earth ^_^.(Targetting the strongest civ first then working it's way down...over time other civs perhaps could form an alliance and band together and have all of humanity vs the invaders? perhaps?:P)
I don't know what units would be used however... Probally inspirations from War of the worlds/Independence day?.. Bit scratchy but the concepts there..

Might not even have to spawn only if one civ is so advanced..could just spawn at a certain year or when certain techs are reached by a Particular civ/group of civs.

(Preferably Humans in Modern age)

So yeah the main objective i guess would be to survive and beat back the invaders.. ^_^.
 
I really like this idea and I was planning to make a Civ 5 mod soon anyway, so I think I'll have a go at making this. Admittedly I haven't looked at Civ 5 modding in detail, so if anyone wants to help/do this instead, please say so.
 
World War II mod would be awesome! :) Like the good one they added to the civ 4 expension.
 
I'm not posting in the correct topic, but I can't find my answer, and could use some help.

I've been playing Civ 5 a few days now, but there are a lot of things which just don't look right. Setting more cities seems to be way stronger than making a few highly improved cities.

Is there a general "fix" mod, which makes the whole gaming experience "better"?
Equaling civilizations powers/uniques, and improving general gameplay.

Any help is appreciated!

Jk
 
Is there a general "fix" mod, which makes the whole gaming experience "better"? Equaling civilizations powers/uniques, and improving general gameplay.

A good, up-to-date, comprehensive, and customizable modpack with various balance tweaks and additions is jooyo's "CCMAT": http://forums.civfanatics.com/showthread.php?t=389368

Settling more cities seems to be way stronger than making a few highly improved cities.

You're right, this is generally referred as the "ICS" (Infinite City Sprawl) strategy, and it's considered significantly overpowered. There are no easy fixes, but we're working on that as best as we can, and the Thalassicus' Balance series of mods (included in CCMAT) helps somewhat. See http://forums.civfanatics.com/showthread.php?t=395792 for an in-depth discussion of the problem with ICS and possible solutions.
 
I'd like to see more variety of things coming from ancient ruins. This may even include the occasional negative thing such as the classic "You have unleashed a horde of barbarians." Also, how about "You have discovered a hitherto unknown city state" at which point a city state is dynamically generated. Also, some things that affect your enemies or other nations in a negative way, the same sort of things you might normally be given in a positive way from ruins such as they lose some culture or a population point.
 
I'm just looking for a mod that allows me to edit unit names (not just when the unit's promoted). Anyone figured out how to do this yet?
 
I'm just looking for a mod that allows me to edit unit names (not just when the unit's promoted). Anyone figured out how to do this yet?

Ask and ye shall receive. Nobody to my knowledge has done this, so I wrote it up. Easy enough to do. It's on the browser as "Rename Units Anytime". Even credited you for the idea! :)

Unfortunately, I couldn't figure out how to do this without replacing UnitPanel.lua - my modfu isn't that strong, and I'm not even sure it's possible. If you run CCMAT or another UI mod that changes the unit panel, you'll have to either figure out how to merge this into it (it's easy), or wait until somebody adds it to a modpack.
 
I would like to see a mod created that ends the tech tree with the close of the industrial era, but also include radar. The mod out there already, "End at industrial Era", cuts out both the bomber and the paratrooper. I like not having to enter into the modern age, but those units were in WWII and previous, so they don't belong with other modern techs. Could someone rig the tech tree to end after radar?
 
Ask and ye shall receive. Nobody to my knowledge has done this, so I wrote it up. Easy enough to do. It's on the browser as "Rename Units Anytime". Even credited you for the idea! :)

Unfortunately, I couldn't figure out how to do this without replacing UnitPanel.lua - my modfu isn't that strong, and I'm not even sure it's possible. If you run CCMAT or another UI mod that changes the unit panel, you'll have to either figure out how to merge this into it (it's easy), or wait until somebody adds it to a modpack.

Hey, nice one! Thanks very much. I do use CCMAT so I downloaded your mod, but didn't enable it and just incorporated your code into \Users\[UserName]\Documents\My Games\Sid Meier's Civilization 5\MODS\Combined Civilization's Mods and Tweaks (CCMAT) (v 10)\Assets\UI\InGame\WorldView\UnitPanel.lua.

I'll list the function here in case anyone else wants to make the same edit:
Spoiler :

-- Perkus: Allow right click to rename unit
function OnUnitNameRClicked()
-- treat this like a click on the edit Name button
OnEditNameClick();
end
Controls.UnitNameButton:RegisterCallback( Mouse.eRClick, OnUnitNameRClicked );
-- Perkus: end


I don't get the text instruction, but I can live without that. Thanks again for helping me out with this - looks like it's the only way we'll turn Civ V into a decent game by modding the bejeezus out of it!
 
Is there any one interested in terraforming ? Anyone can say if it's feasible to get workers transform hills into flat land or add forests and rivers ? transforming mountains into hills (helicopters can go through mountains, so could workers do it as well ?) and sea into flatland, etc. ?
 
I'd be interested in a tunnel mod.
Dynamite tech perhaps, would give you the ability to tunnel through one (or more?) mountain hex to build a road or railroad. You'd need a tunnel entrance/exit graphic, and you'd have to somehow represent the unit as inside the tunnel when in transit. It should take much longer to build than a regular road/railroad hex, of course.
 
I'd be interested in a tunnel mod.
Dynamite tech perhaps, would give you the ability to tunnel through one (or more?) mountain hex to build a road or railroad. You'd need a tunnel entrance/exit graphic, and you'd have to somehow represent the unit as inside the tunnel when in transit. It should take much longer to build than a regular road/railroad hex, of course.
I'll second the request for this. :goodjob:
 
I searched the thread for "submarine" but nothing turned up, so . . . I miss the ability for subs to travel within territorial waters of AI players without open borders agreement. I thought that feature was a nice touch in Civ IV where it accurately depicts the clandestine nature of submarines to travel within several miles inside territorial waters for intelligence gathering and special forces insertion. Blind Man's Bluff is a great read on this topic if you're a sub buff.
 
Hey

I asked in a separate thread whether there is a mod available that disables the transport function of all units. I was told how to do it and tried it aaand...however, I failed to do it myself :(

I really don´t like all units to be transported by themselves and would really appreciate if someone could build such a mod. I already downloaded a transport ship mod with galeons, triers and so on which could replace this function.

Anyone able to help?

Thanks in advance!!!
 
If it's possible at this point, a mod to allow naming units would be awesome.
 
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