This doesn't seem reasonable:
(With reinforcements on their way.)
Since city size is 7 the unhappy level is also 7 (at the default difficulty level). Tarentum's distance to Rome is 5. This gives us 7/2 (rounded down) * 7 + 5 = 26 rebel units.
Would it be sufficient to just spawn iDistance number of units? Or perhaps whatever is highest of iDistance and iUnhappyLevel. So Tarentum would have received 7 rebels in this test, because 7 (unhappy level) is greater than 5 (distance).
Your call.
The number of units calculation seems a bit excessive. Tarentum just got hit with 26 rebel units!Type - Domestic Rebellion
Sample Conditions - Disorder for whatever reason 12% for barbs and 7% for civilized
Civ Claimant - Civ Specific rebels (I will send you the current mod soon)
Number of Units - Revolt turns * Military Garrison strength + 1 strength (may be unbalanced but testing will see) OR iPopulation / 2 * iUnhappyLevel + iDistance possibly?
Type - Current owner's tech level
Termination - None
Misc - Revival would be for rebels, Always present, War weariness
(With reinforcements on their way.)Since city size is 7 the unhappy level is also 7 (at the default difficulty level). Tarentum's distance to Rome is 5. This gives us 7/2 (rounded down) * 7 + 5 = 26 rebel units.
Would it be sufficient to just spawn iDistance number of units? Or perhaps whatever is highest of iDistance and iUnhappyLevel. So Tarentum would have received 7 rebels in this test, because 7 (unhappy level) is greater than 5 (distance).
Your call.
)
the anarchy instead sounds good, like the Punishment.
This is strange when its spelled out right there in the interface. So I'm gonna have to figure out some other calculation for the trigger.



