Ok, quick fix time. Change line 532 in Rebellion to these lines:
And regarding the Civilzation name forms, there is yet another error in the CivPlayer module. (Due from changing around code without testing everything all of the time.) Copy-paste the method I posted above (which is from a later version than yours) to replace the present defunct getName() method.
I'm working on a brand new version (release candidate) of CivPlayer while coding on G&G. You will be able to use it as-is in your mod also, once its finished. It has new functionality and also works with non-scenario type mods (where several players may or may not have the same civilization attribute).
ps. Don't miss the two post on the previous page.
Code:
if pRebelHQ:
pRebelHQ.setRebelHQ()
I'm working on a brand new version (release candidate) of CivPlayer while coding on G&G. You will be able to use it as-is in your mod also, once its finished. It has new functionality and also works with non-scenario type mods (where several players may or may not have the same civilization attribute).
ps. Don't miss the two post on the previous page.