j_mie6
Deity
Though I like the idea I don't think we should make founding cities on non-historical sites impossible... it removes part of the game. For non named tiles I think the code should look for the nearest city name. It is always possible that I try and make it that no matter where you found the cities there will always be a name (as difficult that may be) in another place nearby that can be used. Once we finish testing on the search for nearest tiles solution we can see whether or not it is feasable enough to use the method or whether to revert to historical solutions only... I even have city locations that can't exist
for example you could only found Neapolis (Naples) on it's "Native spot" when both Rome and Tarentum are razed
this is of course due to city distances 
From now on I guess when we refer to tiles with names they are the name's "Native" tile, just sounds more fun
The problem with the historical only solution is that the AI might not understand and start freaking out
lol
and the player's strategy could be ruined!



From now on I guess when we refer to tiles with names they are the name's "Native" tile, just sounds more fun

The problem with the historical only solution is that the AI might not understand and start freaking out

