By calendar you mean the turn/year increments? Those are found in the game speed XML - your mod should only have one game speed. You set the starting/end date in the WBS.1) how do I make a new calendar?
I don't remember, actually. Figure it out.2) how will this effect the code (I think all my code is turn based, but for example I say for the byzantium effect to fire on year 0 and then in my new calendar 0 is actually 340 ad would I have to put 0 or 340 into the code?)

IIRC we added a method invocation in the random events Python module. I can look into this over the weekend, right now I can't access anything.also was the slave rebels code meant to be fired from the event triggers or the events? and how?