j_mie6
Deity
what do you think is the problem exactly?
) I got the error again (but you don't have my mod version (new art and patching and stuff) so the save woldn't work for you, but heres the log...
) because the release has been put off for months
I am pretty much finished on my end (untill I get back to work again...) just need to fix a couple of things. can't wait for CC to finally work? Any ideas on how it could be fixed (or indeed what the problem is)
So the code could be broken but it wouldn't matter much to the player, since its just some AI unit that expired, somewhere. If that works for you, then I could get back to you with a quick-fix in a weeks time or so.def parthia():
"Power of the Desert - All desert tiles produce +1 food and +1 commerce"
pointer("[B]Parthia[/B]", CyPlayer).setExtraTerrainYield(e[B]Desert[/B], eFood, i[b]Parthia[/b]Food)
I would expect a forest tile to spread the same variety of forest to adjacent tiles, but I guess not...problem with the forests is that when they spawn on map they are auto snowy, even if on plains tiles
I don't think that it has anything to do with the TerrainType though - its probably controlled by latitude. I'm not sure how to set any latitude parameters though... Maybe you could mod out the snowy forest instead? Either by disabling it in the XML somehow, or by simply changing the art.
so art is out, it is controlled by Latitude, some way to overide it could be done with C++ possibly but python is preferable...