Traceback (most recent call last):
File "CvScreensInterface", line 705, in forceScreenRedraw
File "CvMainInterface", line 729, in redraw
File "CvMainInterface", line 1755, in updateGameDataStrings
File "CvMainInterface", line 1804, in updateTimeText
RuntimeError: unidentifiable C++ exception
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
Traceback (most recent call last):
File "CvScreensInterface", line 689, in forceScreenUpdate
File "CvMainInterface", line 680, in updateScreen
File "CvMainInterface", line 1804, in updateTimeText
RuntimeError: unidentifiable C++ exception
ERR: Python function forceScreenUpdate failed, module CvScreensInterface
Code:
def updateTimeText( self ):
global g_szTimeText
ePlayer = gc.getGame().getActivePlayer()
g_szTimeText = localText.getText("TXT_KEY_TIME_TURN", (CyGame().getGameTurn(), )) + u" - " + unicode(CyGameTextMgr().getInterfaceTimeStr(ePlayer))
if (CyUserProfile().isClockOn()):
g_szTimeText = getClockText() + u" - " + g_szTimeText
Code:
<GameSpeedInfo>
<Type>[B]GAMESPEED_NORMAL[/B]</Type> [COLOR="Red"]# could using normal game speed be the problem?[/COLOR]
<Description>TXT_KEY_GAMESPEED_NORMAL</Description>
<Help>TXT_KEY_GAMESPEED_NORMAL_HELP</Help>
<iGrowthPercent>100</iGrowthPercent>
<iTrainPercent>100</iTrainPercent>
<iConstructPercent>100</iConstructPercent>
<iCreatePercent>100</iCreatePercent>
<iResearchPercent>100</iResearchPercent>
<iBuildPercent>100</iBuildPercent>
<iImprovementPercent>100</iImprovementPercent>
<iGreatPeoplePercent>100</iGreatPeoplePercent>
<iCulturePercent>100</iCulturePercent>
<iAnarchyPercent>100</iAnarchyPercent>
<iBarbPercent>100</iBarbPercent>
<iFeatureProductionPercent>100</iFeatureProductionPercent>
<iUnitDiscoverPercent>100</iUnitDiscoverPercent>
<iUnitHurryPercent>100</iUnitHurryPercent>
<iUnitTradePercent>100</iUnitTradePercent>
<iUnitGreatWorkPercent>100</iUnitGreatWorkPercent>
<iGoldenAgePercent>100</iGoldenAgePercent>
<iHurryPercent>100</iHurryPercent>
<iHurryConscriptAngerPercent>100</iHurryConscriptAngerPercent>
<iInflationPercent>30</iInflationPercent>
<iInflationOffset>-90</iInflationOffset>
<iVictoryDelayPercent>100</iVictoryDelayPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>84</iMonthIncrement>
<iTurnsPerIncrement>1</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>72</iMonthIncrement>
<iTurnsPerIncrement>10</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>24</iMonthIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>12</iMonthIncrement>
<iTurnsPerIncrement>1</iTurnsPerIncrement>
</GameTurnInfo>
[B] <GameTurnInfo>
<iMonthIncrement>27</iMonthIncrement>
<iTurnsPerIncrement>208</iTurnsPerIncrement>
</GameTurnInfo>[/B]
<GameTurnInfo>
<iMonthIncrement>1</iMonthIncrement>
<iTurnsPerIncrement>180</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
Code:
Speed=[B]GAMESPEED_NORMAL[/B]
Calendar=[B]CALENDAR_DEFAULT[/B][COLOR="Red"] #could this be it?[/COLOR]
Code:
<CalendarInfo>
<Type>CALENDAR_MONTHS</Type> [COLOR="Red"]#do I need to use this?[/COLOR]
<Description>TXT_KEY_CALENDAR_MONTHS</Description>
</CalendarInfo>