I was wondering if we could get an option to show graphs such as power on a log scale as opposed to regular scale on the y axis.
It would make them much less exponential looking.
I don't know how feasible this might be, but alot of us like to pre-chop forests, is it possible to make an button/icon with the option to do this for workers. Also nice would be the sentry/heal option.
I prefer this option but I would like it to add a sign (or some form of cool strategy level icon) to the forest in question to signify that it is 1 turn from a chop.The first maintains saved-game compatibility by not adding a new action. It would be a BULL option to always make chopping with more than 1 turn left stop at 1 turn. You'd always have to chop twice to completely chop a forest.
what about adding that information to the tile hover via BULL?That would be possible if we don't care about save compatibility.Otherwise, it's possible if we built another strategy layer in BUG that it could do it. Adding a sign is ofc possible without problems, though to be really nice it should work with EventSigns to make sure it doesn't overwrite an existing sign.
what about adding that information to the tile hover via BULL?
Yes, I was thinking the same thing. For some reason I thought that would require something that would break saved games, but I can't think of what that could be now.
Is there currently an option in BUG for static leaderheads? If not, would that be possible?
No, is it possible? I have no idea how to do it. If there is a mod out there that does it, I can possibly work it into BUG.
This thread has info on static leaderheads:
http://forums.civfanatics.com/showthread.php?t=161083
I like this idea but I am thinking of a progress bar that changes color as it goes up / down and the user can define the colors and the cross over marks (red <30%, yellow 30% to 70%, green >70%).I asked about including this a long time ago. I wonder if it is still doable and a good idea. The background is, in a typical game, one works pretty hard to keep the economic percentage (forget the exact term) as high as possible 100%, 90%, 40%, etc. Usually, if you fall under 70% you might be in a bit of trouble, running out of money, and getting out-teched. I was wondering if BUG could calculate and display your average pct turn by turn and display it as an optional Clock function, similar to pct of game played. I would find this value interesting and useful.
I was wondering if BUG could calculate and display your average pct turn by turn and display it as an optional Clock function, similar to pct of game played.
I took it as calculating the science percentage that breaks even (coin-wise) and using that as a proxi for how well you are teching (higher the better) or how well you are expanding (lower the better). There are times that having this value too high is bad (ie everyone else has 10 cities and you only have 4).Edit: Ruff, are you suggesting to show therate required to break even. Is that what you meant, entwood?
I prefer this option but I would like it to add a sign (or some form of cool strategy level icon) to the forest in question to signify that it is 1 turn from a chop.
Actually, some way of showing partially build improvements on tiles would also be useful ... 'cottage 3/5ths done' or something like that.