Blkbird
King
- Joined
- Oct 29, 2005
- Messages
- 860
In our previous research strategy discussion (here), we decided (through a poll here) to take the agricultural path in the initial phase. Now after 20 turns, Animal Husbandry has been researched, Pottery will be finishing in 11 turns. That means we have one week time to discuss what technologies we want to go after next.
I think our current options can be divided into the following categories:
1. Marinal: Fishing, followed by Sailing
2. Cultural: Writing, followed by either Alphabet or Mathamatics
3. Military: Either Hunting, followed by Archery, or Horseback Riding
4. Religious: Mysticism, followed by either Meditation or Polytheism
5. Manufactural: Mining, followed by either Masonry or Bronze Working
Of course, this listing is only to give you a summary overview. We don't have to pick one of those categories exclusively, we can make combinations however we like.
My personal opinion at this time is as follows:
1. Marinal techs aren't needed right now. Even if we build a Settler right after Worker and Warrior, and let him settle in a coastal place, the whole thing will take quite a while.
2. Cutural techs are important if we want to boost our Research by building Libraries, while Open Borders is yet of no high priority. Alphabet is needed to do trade techs, the question is how soon we want to do that. Math could be needed for a variety of things, among others a fast forward to Code of Laws to found Confucianism.
3. Military techs may not be needed immediately, but they'll definitely be needed soon. We don't want to have only Warriors barricaded in our cities when the Barbs start roaming.
4. Religious techs are again hard to analyze as they're the only one whose success don't just depend on ourselves, but the competitors. I'd like to renew my call for risk assessments of different scenarios, especially an answer to the question, "what's our better approach to Confucianism, via Currency or via Prieshood?"
5. Manufactural techs shouldn't be delayed for too long either. Mining is not a must-have because we have plenty of Forests around our Capital, but revealing Bronze and Iron soon would help us pick better settling sites for our next cities.
I think our current options can be divided into the following categories:
1. Marinal: Fishing, followed by Sailing
2. Cultural: Writing, followed by either Alphabet or Mathamatics
3. Military: Either Hunting, followed by Archery, or Horseback Riding
4. Religious: Mysticism, followed by either Meditation or Polytheism
5. Manufactural: Mining, followed by either Masonry or Bronze Working
Of course, this listing is only to give you a summary overview. We don't have to pick one of those categories exclusively, we can make combinations however we like.
My personal opinion at this time is as follows:
1. Marinal techs aren't needed right now. Even if we build a Settler right after Worker and Warrior, and let him settle in a coastal place, the whole thing will take quite a while.
2. Cutural techs are important if we want to boost our Research by building Libraries, while Open Borders is yet of no high priority. Alphabet is needed to do trade techs, the question is how soon we want to do that. Math could be needed for a variety of things, among others a fast forward to Code of Laws to found Confucianism.
3. Military techs may not be needed immediately, but they'll definitely be needed soon. We don't want to have only Warriors barricaded in our cities when the Barbs start roaming.
4. Religious techs are again hard to analyze as they're the only one whose success don't just depend on ourselves, but the competitors. I'd like to renew my call for risk assessments of different scenarios, especially an answer to the question, "what's our better approach to Confucianism, via Currency or via Prieshood?"
5. Manufactural techs shouldn't be delayed for too long either. Mining is not a must-have because we have plenty of Forests around our Capital, but revealing Bronze and Iron soon would help us pick better settling sites for our next cities.