Hydromancerx
C2C Modder
To try to counter all the food buildings I am planning out a "Residential Mod" for HAND. This mod will probably be 2 separate mods. The first mod are new civics based upon Afforess' Rewritten Civics.
Residential Civic
State-Owned Land (Available at Start)
Communal Land (Available at Start)
Fiefdom (Requires: Vassalage)
Private ownership (Requires: Banking)
Subsidized Land (Requires: Social Contract)
As you can see this is exactly as it was written. Any suggestions on improving this would be helpful. As for the 2nd mod this is my idea, or at least based upon games like Sim City or CivCity. Hopefully Afforess will make the SDK additions I need for this to work.
Residential Buildings
Note that State-Owned Land and Communal Land would limit the city size to size 1.
Small Huts (Req None)
Cost: 5
Obsolete: City Planning
Special Abilities
Medium Huts (Req None)
Cost: 10
Obsolete: City Planning
Special Abilities
Large Huts (Req None)
Cost: 15
Obsolete: City Planning
Special Abilities
Small Hovels (Req Masonry)
Cost: 20
Obsolete: Architecture
Special Abilities
Medium Hovels (Req Masonry)
Cost: 25
Obsolete: Architecture
Special Abilities
Large Hovels (Req Masonry)
Cost: 30
Obsolete: Architecture
Special Abilities
Small Cottages (Req City Planning)
Cost: 35
Obsolete: Electricity
Special Abilities
Medium Cottages (Req City Planning)
Cost: 40
Obsolete: Electricity
Special Abilities
Large Cottages (Req City Planning)
Cost: 45
Obsolete: Electricity
Special Abilities
Small Homesteads (Req Architecture)
Cost: 50
Obsolete: Civil Engineering
Special Abilities
Medium Homesteads (Req Architecture)
Cost: 55
Obsolete: Civil Engineering
Special Abilities
Large Homesteads (Req Architecture)
Cost: 60
Obsolete: Civil Engineering
Special Abilities
Small Modern Houses (Req Electricity)
Cost: 65
Obsolete: 3D Modeling
Special Abilities
Medium Modern Houses (Req Electricity)
Cost: 70
Obsolete: 3D Modeling
Special Abilities
Large Modern Houses (Req Electricity)
Cost: 75
Obsolete: 3D Modeling
Special Abilities
Small Apartments (Req Civil Engineering)
Cost: 80
Obsolete: Megastructure Engineering
Special Abilities
Medium Apartments (Req Civil Engineering)
Cost: 85
Obsolete: Megastructure Engineering
Special Abilities
Large Apartments (Req Civil Engineering)
Cost: 90
Obsolete: Megastructure Engineering
Special Abilities
Small Highrises (Req 3D Modeling)
Cost: 95
Obsolete: Advanced Shielding
Special Abilities
Medium Highrises (Req 3D Modeling)
Cost: 100
Obsolete: Advanced Shielding
Special Abilities
Large Highrises (Req 3D Modeling)
Cost: 105
Obsolete: Advanced Shielding
Special Abilities
Small Arcology Habitats (Req Civil Engineering)
Cost: 110
Obsolete: Advanced Shielding
Special Abilities
Medium Arcology Habitats (Req Civil Engineering)
Cost: 115
Obsolete: Advanced Shielding
Special Abilities
Large Arcology Habitats (Req Civil Engineering)
Cost: 120
Obsolete: Advanced Shielding
Special Abilities
The names are a little fuzzy but its hard to think of a bunch of names for "house". Also the food, cost and city limit may need to be adjusted. Please help be calibrate this better.
Oh and if you have ideas for any resource requirements.
Residential Civic
Spoiler :
State-Owned Land (Available at Start)
- No Upkeep
- Cities grow 25% Slower
- -35% Commerce
- +200% Espionage
- +100% City Maintenance
- Population is more rebellious
Communal Land (Available at Start)
- No Upkeep
- Cities Grow 15% Slower
- -25% Commerce
- -1 Happiness in largest cities
- -25% City Maintenance
Fiefdom (Requires: Vassalage)
- Medium Upkeep
- Cities Grow 3% Faster
- 2 happiness in largest cities
- Improvements grow 25% Slower
- +10% Commerce in Capitol City
- Population is more rebellious
Private ownership (Requires: Banking)
- Low Upkeep
- +15% Commerce
- +1 Unhealthiness in all cities
- Improvements grow 35% Faster
- Cities Grow 8% Faster
- -25% Corporation Costs
- -50% Espionage
- Population is less rebellious
Subsidized Land (Requires: Social Contract)
- High Upkeep
- Cities Grow 10% Faster
- +1 Healthiness in all cities
- +20% City Maintenance
- +15% Espionage
As you can see this is exactly as it was written. Any suggestions on improving this would be helpful. As for the 2nd mod this is my idea, or at least based upon games like Sim City or CivCity. Hopefully Afforess will make the SDK additions I need for this to work.
Residential Buildings
Spoiler :
Note that State-Owned Land and Communal Land would limit the city size to size 1.
Small Huts (Req None)
Cost: 5
Obsolete: City Planning
Special Abilities
- -2 Food
- Size 2 City Size Limit
Medium Huts (Req None)
Cost: 10
Obsolete: City Planning
Special Abilities
- -4 Food
- Size 3 City Size Limit
- Requires Small Huts
Large Huts (Req None)
Cost: 15
Obsolete: City Planning
Special Abilities
- -6 Food
- Size 4 City Size Limit
- Requires Medium Huts
Small Hovels (Req Masonry)
Cost: 20
Obsolete: Architecture
Special Abilities
- -8 Food
- Size 5 City Size Limit
- Requires Town Well
Medium Hovels (Req Masonry)
Cost: 25
Obsolete: Architecture
Special Abilities
- -10 Food
- Size 6 City Size Limit
- Requires Small Hovels
- Requires Town Well
Large Hovels (Req Masonry)
Cost: 30
Obsolete: Architecture
Special Abilities
- -12 Food
- Size 7 City Size Limit
- Requires Medium Hovels
- Requires Town Well
Small Cottages (Req City Planning)
Cost: 35
Obsolete: Electricity
Special Abilities
- -14 Food
- Size 8 City Size Limit
- Requires Water Pipes
Medium Cottages (Req City Planning)
Cost: 40
Obsolete: Electricity
Special Abilities
- -16 Food
- Size 9 City Size Limit
- Requires Small Cottages
- Requires Water Pipes
Large Cottages (Req City Planning)
Cost: 45
Obsolete: Electricity
Special Abilities
- -18 Food
- Size 10 City Size Limit
- Requires Medium Cottages
- Requires Water Pipes
Small Homesteads (Req Architecture)
Cost: 50
Obsolete: Civil Engineering
Special Abilities
- -20 Food
- Size 15 City Size Limit
- Requires Water Pipes
- Requires Sewer System
Medium Homesteads (Req Architecture)
Cost: 55
Obsolete: Civil Engineering
Special Abilities
- -22 Food
- Size 20 City Size Limit
- Requires Small Homesteads
- Requires Water Pipes
- Requires Sewer System
Large Homesteads (Req Architecture)
Cost: 60
Obsolete: Civil Engineering
Special Abilities
- -24 Food
- Size 25 City Size Limit
- Requires Medium Homesteads
- Requires Water Pipes
- Requires Sewer System
Small Modern Houses (Req Electricity)
Cost: 65
Obsolete: 3D Modeling
Special Abilities
- -26 Food
- Size 30 City Size Limit
- Requires Water Pipes
- Requires Sewer System
- Requires Power
Medium Modern Houses (Req Electricity)
Cost: 70
Obsolete: 3D Modeling
Special Abilities
- -28 Food
- Size 35 City Size Limit
- Requires Small Modern Houses
- Requires Water Pipes
- Requires Sewer System
- Requires Power
Large Modern Houses (Req Electricity)
Cost: 75
Obsolete: 3D Modeling
Special Abilities
- -30 Food
- Size 40 City Size Limit
- Requires Medium Modern Houses
- Requires Water Pipes
- Requires Sewer System
- Requires Power
Small Apartments (Req Civil Engineering)
Cost: 80
Obsolete: Megastructure Engineering
Special Abilities
- -32 Food
- Size 45 City Size Limit
- Requires Water Pipes
- Requires Sewer System
- Requires Power
- Requires Telephone Network
Medium Apartments (Req Civil Engineering)
Cost: 85
Obsolete: Megastructure Engineering
Special Abilities
- -34 Food
- Size 50 City Size Limit
- Requires Small Apartments
- Requires Water Pipes
- Requires Sewer System
- Requires Power
- Requires Telephone Network
Large Apartments (Req Civil Engineering)
Cost: 90
Obsolete: Megastructure Engineering
Special Abilities
- -36 Food
- Size 55 City Size Limit
- Requires Medium Apartments
- Requires Water Pipes
- Requires Sewer System
- Requires Power
- Requires Telephone Network
Small Highrises (Req 3D Modeling)
Cost: 95
Obsolete: Advanced Shielding
Special Abilities
- -38 Food
- Size 60 City Size Limit
- Requires Water Pipes
- Requires Sewer System
- Requires Power
- Requires Telephone Network
- Requires Computer Network
Medium Highrises (Req 3D Modeling)
Cost: 100
Obsolete: Advanced Shielding
Special Abilities
- -40 Food
- Size 70 City Size Limit
- Requires Small Highrises
- Requires Water Pipes
- Requires Sewer System
- Requires Power
- Requires Telephone Network
- Requires Computer Network
Large Highrises (Req 3D Modeling)
Cost: 105
Obsolete: Advanced Shielding
Special Abilities
- -42 Food
- Size 80 City Size Limit
- Requires Medium Highrises
- Requires Water Pipes
- Requires Sewer System
- Requires Power
- Requires Telephone Network
- Requires Computer Network
Small Arcology Habitats (Req Civil Engineering)
Cost: 110
Obsolete: Advanced Shielding
Special Abilities
- -44 Food
- Size 90 City Size Limit
- Requires Water Pipes
- Requires Sewer System
- Requires Power
- Requires Telephone Network
- Requires Computer Network
- Requires Arcology
Medium Arcology Habitats (Req Civil Engineering)
Cost: 115
Obsolete: Advanced Shielding
Special Abilities
- -46 Food
- Size 100 City Size Limit
- Requires Small Arcology Habitats
- Requires Water Pipes
- Requires Sewer System
- Requires Power
- Requires Telephone Network
- Requires Computer Network
- Requires Arcology
Large Arcology Habitats (Req Civil Engineering)
Cost: 120
Obsolete: Advanced Shielding
Special Abilities
- -48 Food
- Requires Medium Arcology Habitats
- Requires Water Pipes
- Requires Sewer System
- Requires Power
- Requires Telephone Network
- Requires Computer Network
- Requires Arcology
The names are a little fuzzy but its hard to think of a bunch of names for "house". Also the food, cost and city limit may need to be adjusted. Please help be calibrate this better.
Oh and if you have ideas for any resource requirements.