Vitruvian Guar
Warlord
- Joined
- Sep 19, 2024
- Messages
- 153
In the previous civ games, some buildings, provide you extra bonuses and/or only allowed to be built, if a specific resource deposit is being exploited in the city.
This system is fine, but I've always felt a bit unsatisfied with it. Why do I have to build blacksmith specifically in the city with an iron deposit? Why can't I extract raw materials in one place and refine it in another, so that I could specialize my settlements better and the whole economy was more realistic? Same thing with corporations from Civ 6. Why does the corporate headquater supposed to be in the same city where the resources are extracted. That's not how it works in real life.
Civ 7 introduces the new mechanics where resources are allocated to settlemets. I'm very excited about it, because it allows to improve this system. Now such building bonuses can be given not based on which resources are extracted by a city, but based on which resources are assigned to it. Now I can build my blacksmith not where iron deposit randomly happened to be, but specifically in a settlement which I specialize for producing millitary units, based on the strategy I'm pursuing.
As of yet we haven't seen any examples of such bonuses from buildings. I really hope Firaxis didn't miss such great opportunity to improve the game economy.
This system is fine, but I've always felt a bit unsatisfied with it. Why do I have to build blacksmith specifically in the city with an iron deposit? Why can't I extract raw materials in one place and refine it in another, so that I could specialize my settlements better and the whole economy was more realistic? Same thing with corporations from Civ 6. Why does the corporate headquater supposed to be in the same city where the resources are extracted. That's not how it works in real life.
Civ 7 introduces the new mechanics where resources are allocated to settlemets. I'm very excited about it, because it allows to improve this system. Now such building bonuses can be given not based on which resources are extracted by a city, but based on which resources are assigned to it. Now I can build my blacksmith not where iron deposit randomly happened to be, but specifically in a settlement which I specialize for producing millitary units, based on the strategy I'm pursuing.
As of yet we haven't seen any examples of such bonuses from buildings. I really hope Firaxis didn't miss such great opportunity to improve the game economy.