Generally speaking, I like the random disappearance/appearance of resources. It is, like Wilbill said, an "intersting monkeywrench". The different resources do deplete at different rates, I believe. Check the editor to be sure.
It would be nice to know how much of a resource was left, so you could plan, but that doesn't really work in real life either. The random depletion was easier to code, and works reasonably well.
@Alpine Trooper: I believe it has been established that the "check for random depletion" code isn't called until someone builds a road to the resource. Then, even if the road is pillaged, the random check continues.
It would be nice to know how much of a resource was left, so you could plan, but that doesn't really work in real life either. The random depletion was easier to code, and works reasonably well.
@Alpine Trooper: I believe it has been established that the "check for random depletion" code isn't called until someone builds a road to the resource. Then, even if the road is pillaged, the random check continues.