resource depletion

Generally speaking, I like the random disappearance/appearance of resources. It is, like Wilbill said, an "intersting monkeywrench". The different resources do deplete at different rates, I believe. Check the editor to be sure.

It would be nice to know how much of a resource was left, so you could plan, but that doesn't really work in real life either. The random depletion was easier to code, and works reasonably well.

@Alpine Trooper: I believe it has been established that the "check for random depletion" code isn't called until someone builds a road to the resource. Then, even if the road is pillaged, the random check continues.
 
I like the random depletion of resources. Last night I was playing and just researched fission, in the same turn before i got to move any units my uranium deposit became depleted! LOL.
 
Originally posted by Dragon67

:eek: If you won that game, I must say gg, you really deserved that victory :D
Something similar happened to my in the last game. I was also lack of coal. But I went to war as soon as I got saltpeter (Cavalry), and I wiped out my two neighbours in north and south, then I got what I needed. But it was pure luck, they was weak, and lucky fore me that they did not attack me earlier, I was unable to train knights/pike’s, since I was unable to trade iron.

:( I had already lost, through retirement. It was a great game to know my stuff; now I build more aggressively

Originally posted by Aggie

@hbdragon88: Did you have an aluminum resource depleted in a standard game?

Standard? :confused: As in a regulary set up game? I think so, but it was downloaded, not one that I played originally fromt he start.
 
I like random depletion myself, keeps me on my toes. I can get really upset and utter every 4 letter word known to man when my only oil supply runs out, but it makes the game more interesting I think.
 
Originally posted by Padma
Generally speaking, I like the random disappearance/appearance of resources. It is, like Wilbill said, an "intersting monkeywrench". The different resources do deplete at different rates, I believe. Check the editor to be sure.

It would be nice to know how much of a resource was left, so you could plan, but that doesn't really work in real life either. The random depletion was easier to code, and works reasonably well.

@Alpine Trooper: I believe it has been established that the "check for random depletion" code isn't called until someone builds a road to the resource. Then, even if the road is pillaged, the random check continues.

Interesting, why should it be depleted when its not been used?:confused: I remember very well, my only uranium got depleted in standards and warlord game:mad: months back. As the result, I had to pay like 2500G for uranium from the otherside of continent, Germany :cry: I had to send my armies to other continent just to get uranium before been bankrupt :p
 
Maybe it was a shallow deposit.

I've had coal disappear on me, two turns after i hooked it up. Man, I was perturbed.
 
Wow, someoone bumped a year-old topic up. I just reread my post made almost exactly a year ago. :eek:
 
LMAO..... I didn't think to check the YEAR of those posts.... :crazyeye:

In any case, resource depletion is a part of the game, just like owning 1/4 of a huge map with no oil is a part of the game. I've had resources "appear" as much as "disappear" in my games. No one ever talks about that..... :rolleyes:

-- From The Cellar :smoke:
 
It's never been much of an issue for me. Just about the only resource that I see vanish routinely is iron, but one almost always pops up to replace it within a few turns, if not immediately.

I think it keeps the game interesting (though it could be tough in vanilla when you didn't have units like guerilla and TOW inf). Don't like it? Edit it out- that why they gave you that editor ;)
 
Resource depletion can be rather annoying sometimes. Once my only iron source that I just hooked up to in early game disappeared the next turn, which was rather frustrating. I hate how sometimes iron will disappear after one turn or 400 turns. It really ought to be more dependent on how much it's used.
 
Well, there should at the very lesat be something where you can tell how soon the resources is gonna run out. Do resources run out fast on higher levels, or is it completely random? I rearely have resources run out, except for Coal, annoyingly enough.
 
It's completely random. I don't have the facts here at my fingertips, but you can find it easy enough in the editor.
 
Sometimes the resource depletion is a drag. Especially when you lose a resource even if you aren't doing anything with it (a road over the resource is reason enough to depletion).

But once I had the most peculiar depletion. In the beginning of the turn I got the message of iron depleting, but right after that (in the same turn) I found another source of iron - in the same tile where I lost the iron.... perhaps the miners thought that the iron ran out of that mine, but found another vein further down below... :lol:
 
According to the editor, a lost resource will always reappear somewhere on the map. Just not always where you can get it ;)

Appearance ratio: Determines how many instances of that resource appear per player; ie 160 means that an 8 player game will have 2 of that resource per player.

Dissappearance probability: The chances of the resources vanishing; ie 800 means there is a 1/800 chance of it vanishing each turn. 0 mean will never be depleted.

Resource: Appear/Dissappear

Horses: 160/0
Iron: 160/800
Saltpeter: 120/800
Coal: 120/400
Oil: 120/200
Rubber: 120/0
Aluminum: 120/400
Uranium: 100/100
 
ressource depletion is for me a great thing, it makes the game a lot more interesting and challenging, however, the main problem is there are just not enough ressources, one per CIV is not enough, because chance is that then depletion will leave you without one, they should always be one or two extra ressources more than civ to make trade always possible as a backup solution...
this would also make it difficult but challenging to build some kind of trade supremacy in a ressource
 
I've never played a game that didn't have some resource depletion -- usually coal. Actually, the only resources I've ever lost were coal, iron and uranium; I'm pretty sure horses are permanent, maybe rubber too. That makes sense though -- horses breed and rubber grows so they're renewable. Iron, coal, uranium and aluminum are ancient deposits.

I seem to remember having resources disappear that I was not using (i.e. no road), but I'm not positive (my memory isn't what it used to be). I've since learned that they do always come back, but the computer only informs you that you found a new source of *whatever* if it pops back up within your own borders. I once had a reource disappear, then was informed by my advisor that we had discovered a new source, but when I went looking for it, I couldn't find it anywhere. It took me 7 or 8 turns to realize that it had popped up under an established city. Convenient, that.

I think that non-renewable luxury resources should disappear as well. In real life, veins of gold *do* run out. As do gems. Then you have more to worry about then unit-building limitations, citizen happiness becomes a factor as well. The more frustration the better, that's my motto.
 
Back
Top Bottom