The combat strength bonus, first strikes, and first strike immunity apply to all units in the stack.
Ok. Then this seems very strong to me. Playtest will tell.
Also, do you have a way to make sure that the benefits from multiples cannot stack?
Also: will giving the unit Medic AI (or stack defender AI) help the AI know to use them to accompany large stacks?
Where can we put this new tech?
I will think about this when I have the tree in front of me.
Having a building also is fine.
My suggestion for one UB is the Missionaria Protectiva, as an early game (Faith) espionage generator. I could also see a Bene Gesserit Academy as a UB university replacement - I think we used to have something like that?
That is kind of the point. Once the BG get here, they should be unstoppable, or at least that one stack should be unstoppable.
Powerful is one thing, unstoppable is another. The game tends to devolve into super-stacks, so you in some sense having a 50% increase in the entire size of your military. Not even the Avatar units in FFH are that powerful, and they cost thousands of hammers.
We can playtest, of course.
I think we should be open to changing around the late game techs a bit.
I'm definitely open to this.
We have discussed two key effects of prana-bindu from the books: high strength and high speed. These seem to correspond to combat bonuses and first strikes. High speed can also correspond to withdraw promotions, "running away" at high speed. I can add the existing withdraw promotions to the list teachable by Sayyadinas.
This seems reasonable.
The main goal of the GP tech is to enable the GP building. (We need to rename one of these.)
Hmm. "Enforced stability" techname?
This is supposed to represent the stifling effect that choosing the golden path would have had on humanity, despite making them feel happy about it.
Right, and the idea was that it would allow super-cities that woudl still make it worthwhile gameplay wise.
While it didn't do a lot of damage, it would soften them up for a much stronger unit attack, thus almost ensuring victory in evenly matched battles.
I'm surprised, I would have thought the chances of it winning any battle rounds would be very low, given its low strength.
I am pretty sure the AI will always attack last with this unit because it has low strength
I'm not sure this is true. The AI normally atatcks first with the unit that has the highest probability of not dying from the fight. In other mods (FFH/FF), it will very often attack with lower strength high withdraw chance units first. I don't know if this required any particular AI changes, or is generic to BTS.