REVISED CIVICS SYSTEM for CIV4 BTS - a novel demogame approach First out, this is a revision (still being tuned) of the original idea, based on inputs from several. The game would use the selection of civics as a basis for elections, with a main election determining several big decisions at once called the CIVIC PRIMARIES, which is in fact one big election between the major ideological, game-technical and personal differences. CIVIC PRIMARIES determine the following in one big election, first out National Leader (Emperor, King, President, Prime Minister, General or General Secretary) Civics combination (the combined civics platform to be enacted upon winning the election Cabinet Appointments (the national leader candidate present the future cabinet in case he/she will be elected, if able to do so) Presented long term plans for the nation Limitations are: Whenever the Civics are to be amended, the leader needs to be replaced, in order to reflect regime change. A national leader can only be voted in once throughout the early game (ancient and medieval), but all leaders are welcome to rule once a time again when getting into the industrial era. The Campaign Platform for CIVICS PRIMARIES are to be posted by PM to the moderator prior to a set deadline, in order to avoid copycat intrigues, spam and other types of disturbing foul play. The winner of the CIVICS PRIMARIES organize other elections, including Judiciary, Governors, Mayors and certain cabinet positions and so on. The CIVIC PRIMARIES winner also handle legal amendment proposals during this election phase, allowing us to concentrate elections and laws in one batch, as CIV4 BTS is so complex, we need to compound both laws, game mechanisms and related elections into a comprensive and cohesive framework. The Supreme Court would then review the Ruleset following the winning candidates election, and the Chief Justice would write out the ruleset in legal language and vote on it. Where the Supreme Court (5 Justices), disagree on a presented rule, they can vote on it. The elected leader can still veto it, but only if the rule by the Supreme Court is not an unanimous vote. A full agreement of the Supreme Court cannot be vetoed. This allows for a more fluid, transparent and effective model of handling combined regime and civic changes. The first elected leader is initially appointing all five Supreme Court Justices. However, if the existing The civics will be the key engine of this demogame model (Civ4 BTS), and would also have some elements handling religions, corporations, land development and so on, as well as espionage. The idea is that each election has cabinet proposals (that can fluctuate from time to time) that the people can vote on in full. Example: Year 1540 have 4 parties vying for power, a revolution or reform is called for, and elections are announced due to imminent Civic Change (A direct poll establish the need for an election through civic change, which is held two turnchats after the election is called for). PARTY 1. PRINCEDOMS PARTY Hereditary Rule Vassalage Slavery Decentralization Theocracy PARTY 2. ROYALIST PARTY Hereditary Rule Bureaucracy Caste System Mercantilism Organized Religion PARTY 3. EMPERORS PARTY Despotism Bureaucracy Slavery Free Market Paganism PARTY 4. VILLAGE COUNCILS PARTY Representation Barbarism Tribalism Decentralization Organized Religion Each of these four leaders announce they are running for government elections, and they recruit players for their cabinet positions (initially max 4 others than leader) in Faction Threads, where the Civic Platform, intended cabinet positions and so on are announced (Supreme Court is still decided on afterwards regarding appointments). There will be an aggressive political campaign, where the four parties promote their civics combination, as well as laws surrounding the adaptation of the Civic set-up. The winner takes it all, and no 70 % consensus is needed to change rulesets. The base game rules are based on Civic dynamics and main gameplay dynamics, not an artificial Civ3 demogame template constitution. This means that each faction up for election presents a Code that follows that administration. We are emulating history here by the thousands of years, not 4 year increments as some here may think. The opposition can still influence through the Supreme Court, which may decide to disagree with the cabinet, through the governors and through the mayors, as well as direct votes. By putting a stronger emphasis on a few "super-elections", these elections get more impact than previous demogame elections where the ruleset was hard to develop at all, due to personal disagreements on style and content, and difficulty in getting consensus. The advantage is clear, the parties present rulesets, civics and national plans prior to each election, and the people are free to choose which main course the nation will take, as well as influencing key decisions involving wars, technology, city-builds, wonders, great people and so on (by influencing the separated powers of state and by direct vote). Reducing the voting will reduce voting fatigue. Government Civic determines SUCCESSION ORDER, MILITARY POWERS, SUPREME COURT ORGANIZATION and FOREIGN AFFAIRS Despotism Succession determined by the best individually performing named unit Military Leadership handled directly by Leader Supreme Court with all 3 justices appointed by leader Foreign Affairs represented by leader Hereditary Rule Succession determined by appointment of 3 Princes, of which the people can choose one Military Leadership by one of the Princes appointed by leader Supreme Court, two appointments (1 old, 1 Prince) and 1 elected judge of the people Foreign Affairs handled by one of the Princes appointed by leader Representation Succession determined by election between provincial candidates Military Leadership by General appointed by leader and approved by governors Supreme Court, two elections and 1 appointment (1 old) Foreign Affairs handled by Foreign Minister Police State Succession determined by appointment from the Cabinet Members Military Leadership by General appointed by leader and approved by Cabinet (Junta) Supreme Court appointed by leader and can be overruled by leader Foreign Affairs handled by Foreign Minister approved by Cabinet Universal Suffrage Succession by direct elections of self-nominated leader candidates Military Leadership by General appointed by leader and approved by direct poll Supreme Court decided on by 3 direct elections Foreign Affairs handled by Foreign Minister appointed by leader and approved by people Legal Civic determines the extent of regional vs. central power, MILITARY UNIT OWNERSHIP, CITY CONTROL and PROVINCE CONTROL Barbarism "Rulership of the lands by imperial decree" Military Units distributed to citizens by city mayors (one each) Cities distributed to mayors by leader Provinces distributed to governors by leader Vassalage "Rulership of the lands by powerful governors" Military Units distributed to citizens by governors (one each) Cities distributed to mayors by governors (one each) Provinces distributed to governors by leader Bureaucracy "Administration of the lands by court order" Military Units distributed to citizens by leader (one each) Cities distributed to mayors by Supreme Court (one each) Provinces distributed to governors by Supreme Court (one each) Nationhood "Administration of the nation by cabinet order" Military Units distributed to citizens by leader (one each) Cities distributed to mayors by Cabinet Provinces distributed to governors by Cabinet Free Speech "People govern themselves" Military units distributed to citizens by leader (one each) Cities distributed to mayors in direct elections Provinces distributed to governors by direct elections Labor Civic determines the control over workers, placement of land improvements, great people usage and wonders Tribalism Worker usage handled by open citizen discussions and polls Placement of land improvements open citizen discussions and polls Great people usage by citizen discussions and polls Wonders handled by citizen discussions and polls Slavery workers handled by leader Placement of land improvements by leader Great people usage by leader Wonders handled by leader Serfdom workers handled by governors Placement of land improvements by governors Great people usage by governors Wonders handled by governors Caste System workers handled by closest mayor placement of land improvements by closest mayor Great people usage by city mayor Wonders handled by city mayors Emancipation Workers handled by citizen owners (1 each), can transfer control voluntarily to any player (state control, unionize or other outcome) placement of land improvements handled by those that control the workers at any time Great people usage decided by citizen discussions and polls Wonders decided on by citizen discussions and polls Economy Civic determines the extent of state vs. market powers, TAXATION, TECHNOLOGY PLAN, TRADE and FINANCIAL POLICY SLIDER Decentralization City-building decided by discussions and polls Technology decided with each mayor nominates a technology sequence, and people decide which in a poll Trades handled by biggest city mayor Taxation handled by biggest province governor Financial policy slider handled by the average of proposed slider settings by governors Mercantilism City-building decided by leader nomination and citizen approval poll Technology,decided with each governor nominates a technology sequence, and people decide which in a poll Trades handled by leader (no trades) Taxation handled by leader Financial policy slider handled by leader Free Market City building options nominated by Banker and voted on by citizens Technology decided by discussions and direct polls by citizens Trades handled by discussions and direct polls by citizens Taxation handled by discussions and direct polls by citizens Financial policy slider handled by a Banker nominated and elected in a direct poll (open election) State Property City-building options decided on by Cabinet Technology selection handled by Technology Minister Trades handled by Trade Minister Taxation handled Finance Minister Financial policy slider handled by a Central Bank Director Environmentalism "Legally bound economic policies by environmental laws" City-building options decided on by Supreme Court Technology handled by Supreme Court Trades handled by Supreme Court Taxation handled by Supreme Court Financial policy slider handled by Chief Justice Religion Civic determines the extent of state vs. religious power, handles STATE RELIGION, MISSIONARIES, RELIGIOUS BUILDINGS and CONVERSION Paganism State religion decided on by default (research) Missionaries handled by discussions and polls Religious builds handled discussions and polls conversions handled by discussions and polls Organized Religion State religion decided on by leader Missionaries handled by leader religious builds handled by leader conversions handled by leader Theocracy State religion decided on by High Priest Missionaries handled by high priest Religious builds handled by High Priest Special: Great Prophet handled by High Priest Pacifism State religion decided on by direct popular vote Missionaries handled by Supreme Court Religious builds handled by Supreme Court Free Religion No state religion Missionaries and religious builds at mayor discretion Please develop more on this. I made some of it easier, and remember, Decentralization, Tribalism and Paganism somehow balances some of the central control under despotism and barbarism.