As the strategic resources were updated in GS, I feel like they are in a much better state. However, now that we have had multiple DLC after GS and we have seen the game evolve a lot, I would love to open up the discussion about strategic resources again. How do you feel like they have been implemented? Do you think AI can utilize them well? What would you like to see improved?
In my opinion, the state is enjoyable right now. If AI not upgrading their tiles is at some point fixed, I feel like that they have enough resources to keep a small army. However, there are small things I would like to see improved on.
1) Units, that use resources per turn should have no or limited usage, while garrisoned/stationary in a district. This would allow a player/ AI to stockpile up on resources, even though they don't have enough resource production per turn. This way, larger armies could be used during war time, depleting stockpiled resources. Once the war is over, the units (naval, land and air units) could all be garrisoned to stockpile again.
-edit- I forgot to mention, stationary units could also have their CO2 emissions halved, in order to lessen their impact on the global warming if stationary.
2) A large issue in the end game for AI, is that they build more units, than they can supply for. It is common, for the AI to build countless GDR, even though they only have one uranium deposit. Thus, all their GDRs are running on low supply and are less effective, than one or two, with uranium supply, would be. I think the suggestion in the first point could even help with this.
Finally, I really like, that the AI is very active in resource trading, and both buys and sells large quantities for a reasonable price.
In my opinion, the state is enjoyable right now. If AI not upgrading their tiles is at some point fixed, I feel like that they have enough resources to keep a small army. However, there are small things I would like to see improved on.
1) Units, that use resources per turn should have no or limited usage, while garrisoned/stationary in a district. This would allow a player/ AI to stockpile up on resources, even though they don't have enough resource production per turn. This way, larger armies could be used during war time, depleting stockpiled resources. Once the war is over, the units (naval, land and air units) could all be garrisoned to stockpile again.
-edit- I forgot to mention, stationary units could also have their CO2 emissions halved, in order to lessen their impact on the global warming if stationary.
2) A large issue in the end game for AI, is that they build more units, than they can supply for. It is common, for the AI to build countless GDR, even though they only have one uranium deposit. Thus, all their GDRs are running on low supply and are less effective, than one or two, with uranium supply, would be. I think the suggestion in the first point could even help with this.
Finally, I really like, that the AI is very active in resource trading, and both buys and sells large quantities for a reasonable price.